Started by
DGCrafter
on
Topic category: Help with MCreator software
Im making a Futuristic mod that uses a lot of energy weapons and i need a way for ammo to be implemented. Im fine with the idea that it uses an item and just damages it as ammo, but i dont know how to make it, Please help!
This is quite easy.
First disble item for ammo so you don't need ammo, second you need to make procedure 'on ranged item used' and just add one procedure block: deal 1 damage to provaided itemstack.
im using an item that uses the ranged bullet., will it still apply?
(Im making it an item so it doesnt swing and i can make an ADS system)