How to make tamed mob with different skin textures?

Started by DollEyedJunkie on

Topic category: Help with MCreator software

Last seen on 19:25, 3. Sep 2022
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How to make tamed mob with different skin textures?
Thu, 10/29/2020 - 21:16 (edited)

Me and a group of friends are working on a basic mod. You can tame these fairy's and have them do basic tasks in game. I am struggling with figuring this out though with Mcreator...

All I want is to have two versions of each fairy type. One tamed versions and one untamed. I want to make it so when you tame the untamed mob it will switch to the tamed one. How do you set this up? Do I need to set it to wolf ai? I also want to make the tame versions have random skins/colors I already made that are randomly generated when the fairy is tamed. I cannot do these simple things for some reason. Any help is appreciated. Thank you

Edited by DollEyedJunkie on Thu, 10/29/2020 - 21:16
Last seen on 15:09, 2. Sep 2021
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You can make it where when…
Mon, 11/16/2020 - 19:33

You can make it where when you tame this fairy, despawn it and then spawn the new one (make sure to copy the rotations and stuff)

As for the new fairy AI, make it attack any monsters by making it attack the one called entity:mob

Last seen on 01:45, 24. Apr 2022
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do you have an example on…
Tue, 05/04/2021 - 05:44

do you have an example on how you would do that? whenever i tried it just kept saying the procedure was missing a dependency...