When entity hurts entity (trigger procedure)

Started by bananarang_mods on

Topic category: Feature requests and ideas for MCreator

Last seen on 13:59, 19. May 2023
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When entity hurts entity (trigger procedure)
Sat, 10/31/2020 - 14:35 (edited)

I need this for my mod so jellyfish are dangerous (they poison when they attack entities)

Edited by bananarang_mods on Sat, 10/31/2020 - 14:35
Last seen on 01:09, 29. Aug 2022
Joined Mar 2020
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There is a workaround. First…
Sat, 10/31/2020 - 14:48

There is a workaround. First, create a procedure. Then, select global trigger when entity attacked. Then, make an if block that tests if the source entity is your mob, and if it is, it poisons the victim

There is already a trigger…
Sat, 10/31/2020 - 16:58

There is already a trigger for this so I am not sure what this request is requesting. When entity is hurt does this, just check the sourceentity

Last seen on 13:59, 19. May 2023
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klemen the trigger is "when…
Sun, 11/01/2020 - 00:26

klemen the trigger is "when entity kills another" that means when entity killed, not when lowered health

Last seen on 11:49, 1. Apr 2023
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Wait so how do select what…
Mon, 08/29/2022 - 14:08

Wait so how do select what kind of creature the game should look if the source entity is?