Binding multiple armor model limbs to one player limb

Started by Where_didIcome_from on Sun, 11/01/2020 - 23:55

Topic category: Help with modding (Java Edition)

Last seen on 18:39, 4. Nov 2020
Joined Sep 2020
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Binding multiple armor model limbs to one player limb
Sun, 11/01/2020 - 23:55

Hi! I'm trying to make a special custom armor model that makes the player look like a dragon, but I can't get both sets of legs to render at once. I've tied the wings to the arms, which makes the flapping look a little bit weird. Nonetheless, I don't have enough leg slots to render all the legs of the dragon model.

Entry in MCreator's interface:
https://drive.google.com/file/d/1qSHj3RzrkFUk0hqH-KN7kdHQQSoRmiy9/view?usp=sharing

(I revised the model after taking this, it's name is Modeldragon_2 now)

Screenshot ingame:

https://drive.google.com/file/d/19DIaUuueesWYiRwmVQxkFKuC6Ls45oqN/view?usp=sharing
as you can see, my character wearing the armor only has the front legs, meanwhile the dragon mob with the same model has all four. does anyone know of any way I could get all four working without just putting all 4 legs into the same folder? (that will make them rotate based on the axis of said folder, causing them to move around off of their intended axes)

Last seen on 10:59, 23. Jan 2021
Joined Nov 2019
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to make all four legs render…
Mon, 11/02/2020 - 08:36

to make all four legs render on the players legs, you must put the cubes in the same group. but maybe you can put the front and hind legs in separate sub-groups, maybe mcreator will detect it and let you set different animations for those sub-groups. if not, you will need to do some coding to make them animate differently