Topic category: Advanced modding
How can I get my custom trident to act like the normal one? I have got it to "work" but it has the chest icon and is broken when I try using the default minecraft textures/mappings as I do not want to attempt to recreate the trident in a model maker, I think its mainly an issue with the model mapping im not sure how I can use the textures that I have added what do I modify in order to be able to use them? this is what the default mapping has in it, also is there any way to be able to disable/hide items, recipes and blocks for certain versions such as 1.15 and 1.14 as tridents exist already in those and I usually just paste all the new stuff into the old ones so I dont have to redo everything for the 2 other versions, I work on 1.14 and port to 1.12 and 1.15
{
"parent": "builtin/entity",
"gui_light": "front",
"textures": {
"particle": "item/trident"
},
"display": {
"thirdperson_righthand": {
"rotation": [ 0, 60, 0 ],
"translation": [ 11, 17, -2 ],
"scale": [ 1, 1, 1 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 60, 0 ],
"translation": [ 3, 17, 12 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ -3, 17, 1],
"scale": [ 1, 1, 1 ]
},
"firstperson_lefthand": {
"rotation": [ 0, 90, -25 ],
"translation": [ 13, 17, 1],
"scale": [ 1, 1, 1 ]
},
"gui": {
"rotation": [ 15, -25, -5 ],
"translation": [ 2, 3, 0 ],
"scale": [ 0.65, 0.65, 0.65 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"translation": [ -2, 4, -5],
"scale":[ 0.5, 0.5, 0.5]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 4, 4, 2],
"scale":[ 0.25, 0.25, 0.25]
}
},
"overrides": [
{
"predicate": {
"throwing": 1
},
"model": "item/trident_throwing"
}
]
}
Use bedrock mob generator plugins to get the trident model.