Topic category: Minecraft mod ideas exchange
A mod that will improve caves- a bit like 1.17, but NO textures from it and a bit more stuff and no mobs (maybe custom ones?) and more ore and stuff like that.
Ores:
Note: The more red the colours are, the stronger the ore is.
-
Tin - Harvest level wood, slightly more durable than wood. Can be used in place of iron in the anvil recipe. Damage is 4.
-
Copper - An orange-red metal. Harvest level stone, more durable than stone. Damage is 5.
-
Bronze - Made from combining Tin and Copper. Harvest level stone, slightly more durable than copper. Damage is 5.
-
Silver - A shiny blueish-white metal. Harvest level stone, slightly less durable than copper. Damage is 5.
-
Lead - A blueish metal. Harvest level iron, slightly more durable and less efficient than iron. Can also be used in place of iron in the anvil recipe. Damage is 6.
-
Steel - An Iron-like metal. Harvest level iron, more durable than iron.
that sounds cool
it will have metals and new caves- including copper, tin, bronze, silver, lush caves, stalagmites, stalactites and more
stalactites? have fun.... modeling a million blocks takes ages...
..i can easily do stalactites and ik how to make them spawn under cave ceiling
I mean that making a lot of custom block models takes time
oh
btw I think I can use procedure like this: when there is air above stalactite (no surface to hang from) replace block with falling one and that hits ground and can suffocate player