Started by bananarang_mods on Sat, 01/09/2021 - 01:27
Topic category: Mod ideas exchange
So I thought of a new mod called Floral, it will add many new nature things and flowers to Minecraft - Unused flowers, old flowers, new and interesting ones, Floral Mana and more!
If you have any good ideas for the mod, post them in the comments below!
Edited by bananarang_mods on Tue, 09/21/2021 - 00:59
flower golem, flower elemental, flower god and bloom?
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new flowers: anthurium, bleeding heart, hibiscus, moonflower (gives positive buffs when collided with at night)
new drinks: hibiscus tea
new mobs: bloomwalker (neutral), thorny golem (neutral), living flower (hostile and shoots flower petals at targets)
new weapons: thorn wand (shoots magical rose thorns), thorn staff (a better version of the thorn wand), calyx (a bow that shoots sepal arrows)
(i have to sleep, i'll come back tomorrow)
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new weapons pt. 2:
new item tags:
i'm hoping that you'll take care of these ideas and put 'em to good use. with enough effort, you can do this :)
(or if not, maybe i can help you with some of the mechanics/procedures. tbh I'm interested in this mod idea!)
I think that your ideas are really great! Beside of this, I'm actually making a mod that add a dimension which is, basically, a forest, and I think that there are not enough flowers in.
Because you look interested in a mod that aim to improve fauna like MineBloom would do, would you like to help me make the one of my mod look great? Not only flowers, but also all your other ideas: mobs, floral mana, weapons, etc... Moreover, I have already some magic weapons but I couldn't find any cool mana system.
If you agree, contact me, possibly on my discord (Lyof#8741).
PS: Sorry for my bad english, I'm french.
*to improve flora
well I have the knife in bread bundle...
and thorn = yes, stem = maybe, petals = YES
both crafting stations = probably, but I might need your help with that (if you can make crafting stations)...
will floral mana be a health bar thing? if it is, then I don't know how to do it... I might be able to do a [MANA]/[MANA-LIMIT] thing, but I've never made extra bars or anything like that...
Ok, I can do global variables and I think I know how to render them in-game. also what should the wand and staff do?
hmm, if you can't make a bar-like overlay, I think that's ok (I can't think of a good way yet to make one either lol). u can just use global variables or NBT tags for the mana count system I believe (I used the same approach for the revolvers in my new upcoming mod, Betterlands). then, to check how much current mana over max mana a player has, either they'll have to press a certain keybind, or there will be a rendered text on an overlay telling the player how much mana he/she has. it's simpler to make than mana bars imo (tho it doesn't look quite as good)
I've added the mana (and made it show in-game).
I don't think I can add knifes, so I think I'll replace them with just swords. Thorns are obtained by right-clicking a rose of any colour. They will then by replaced by thornless rose (just to prevent the player from getting poked and getting unlimited thorns, and texture slightly different). Should floral dust look like dust from vanilla or a different texture completely? Also I think I might be able to do the stations...
1. the rose thorns and how to obtain them from right-clicking on a rose is a neat idea!
2. I imagined floral dust's texture to look like vanilla dust in shape, but different in color and design
the texture for it rn is just green dust
you should add a honeysuckle, it's a flower that has a liquid in it that's like honey. maybe you could craft honey bottles with it?