Topic category: Troubleshooting, bugs, and solutions
I am having difficulties with glitchhub so I report it here
Serwers problem with Villagers And Monsters (1500 elements):
-- Head --Thread: mainStacktrace: at net.mcreator.villigeandmonstermod.world.biome.ZlotybiomBiome$BiomeRegisterHandler.registerBiomes(ZlotybiomBiome.java:75) ~[villigeandmonstermod:?] {re:classloading,pl:eventbus:A}-- MOD villigeandmonstermod --Details: Mod File: VillagersAndMonstersMod4.4.jar Failure message: VillagerAndMonsterMod (villigeandmonstermod) encountered an error during the load_registries event phase java.lang.NullPointerException: null Mod Version: 1.0.0 Mod Issue URL: NOT PROVIDED Exception message: java.lang.NullPointerExceptionStacktrace: at net.mcreator.villigeandmonstermod.world.biome.ZlotybiomBiome$BiomeRegisterHandler.registerBiomes(ZlotybiomBiome.java:75) ~[villigeandmonstermod:?] {re:classloading,pl:eventbus:A} at net.minecraftforge.eventbus.ASMEventHandler_888_BiomeRegisterHandler_registerBiomes_Register.invoke(.dynamic) ~[?:?] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-3.0.5-service.jar:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:297) ~[eventbus-3.0.5-service.jar:?] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:120) ~[forge:35.1] {re:classloading} at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:121) ~[forge:?] {re:classloading} at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:1.8.0_271] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:56) ~[forge:?] {re:classloading} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:40) ~[forge:?] {re:classloading} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:243) ~[forge:?] {re:classloading} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:230) ~[forge:?] {re:classloading} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:196) ~[forge:?] {re:classloading} at net.minecraftforge.fml.server.ServerModLoader.load(ServerModLoader.java:44) ~[forge:?] {re:classloading} at net.minecraft.server.Main.main(Main.java:95) ~[?:?] {re:classloading} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_271] {} at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_271] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_271] {} at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_271] {} at net.minecraftforge.fml.loading.FMLServerLaunchProvider.lambda$launchService$0(FMLServerLaunchProvider.java:51) ~[moomoo13.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {re:classloading} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {re:classloading} at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63) [moomoo13.jar:?] {} at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60) [moomoo13.jar:?] {} at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) [moomoo13.jar:?] {}
On version 1.15.2 I did not have such problems with the server
And a problem that is dragging on several versions, but I don't know if someone reported it. This bug is about attacking the mod. Sometimes it spontaneously changes the attacked mob to the first modification. For example from attacking the player it turns into a golden pig (my 1 mob)
Put full log on pastebin, please, respect https://mcreator.net/wiki/general-publishing-guidelines ...
Hi! What do you mean ? I dont understand
@Klemen look crash code : https://www.dropbox.com/scl/fi/pon1meo6u9fivxbjry1bs/Crash-Log.docx?dl=…
I remind you that on the last snapshot the mod was running on servers
This bug may be fixed in next snapshot
I am happy to !
I'm having the same problem