Started by
TheCatalystGaming
on
Topic category: Advanced modding
I have an entity thas basically supposed to be a "Claymore" mine, which explodes whenever something walks in front of it. How could I make the mine detect when a mob walks in front of it, keeping in mind that it can be placed in any horizontal direction? Any help would be appreciated.
You could use entity in range procedure block for this, or for each entity in range, and do more checks inside the loop