Started by
Noma
on
Topic category: Help with Minecraft modding (Java Edition)
Hi everyone! I am going at modding again and really want to make guns a feature within it. I was wondering if anyone knew how to create a 3D gun in MCreator, with a reload animation and everything? I absolutely love Flans mod and Techguns, and I really like MrCrayfish's Gun Mod as well. So, what software/programs should I get? What websites could help me? What kind of code do I need to actually build the weapons I have in mind beyond the skins I make them? If anyone can help me, I would be deeply appreciative ^_^
Thank you all =D
I guess one could use MrCrayfish's Obfuscate library mod for reloading animations. personally, I haven't tried it yet, but it looks promising, and there's an official MCreator plugin called "Goldfuscate" that utilizes it, which you can download at https://mcreator.net/plugin/68758/goldfuscate if you don't want to touch code often.
if you want guns with actual storage systems and reload mechanics (to actually load cartridges instead of just unrealistically using up bullets in inventory), you can watch and follow along this good tutorial at https://youtu.be/X93oG7SeywA.
for the 3D gun models, Blockbench may be your best bet: https://blockbench.net.
and lastly, I can tell you that making realistic guns won't be too simple if you actually want to them to be, well, realistic; and personally, I believe every good thing takes effort. so good luck, and have fun! :D
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I hope this is helps!!!!!! 😁😁😁
That is amazing! I have gotten them all now on my system (except for the video of course :P) Thank you for your suggestions @Sajevius ^_^
you're welcome! :)
Two more things:
One, how should I handle the basic gun mechanics? Where in MCreator will I find the proper options to make the basis of a gun?
Two, where should I get the sound files for my guns? I have no idea where such a place I could find them nor what kind of software may be required for my own meddling. Any ideas?
1. I believe all guns are essentially ranged items in Minecraft since they can be right-clicked in order to use (except for Vic's Modern Warfare mod guns where a left-click is required to use them IIRC), and they fire projectile entities (bullets). and yeah, MCreator supports the ranged item mod element to start with, plus there are some things you can tweak.
2. sound files for guns may be found on the internet, I guess. search for free-to-use gun sounds that match your gun. or you could also make your own sounds. try recording yourself slamming a hard surface (e.g. a door) for the gunshot sounds for example. or you could try other methods that may be able to produce gun sounds, find what works best for you. then you can use Audacity (https://www.audacityteam.org) for editing the sounds.
hope this helps!
It does indeed! This is way more than I thought I would get so I am deeply appreciative =D. Thank you so much ^_^
One last question for now; How do I successfully load Blockbench's 3d models into MCreator? I am having trouble using the model with a block item I made for this specific test model.
in case you're new to 3d models, here's what:
block/item models are handled by JSON files, which are in charge of defining how they'll look like. JSON is a scripting language (but easier than Java though).
did you make sure to export/save your 3d model as a .json file? coz only those types of file are usable by Minecraft for 3d block/item models. export the Blockbench project you made as a .json file, then import the .json file to MCreator in order to use the model when creating your block or item. and remember to include the texture.
(P.S. glad to have helped!)
How do I do that exactly? So far I have unsuccessfully made a basic overlay for a furnace (I haven't looked up how to properly do it yet)! So I am clueless how I could make an overlay for my guns. I think I could figure out how to assign the overlay to a key.
Where would I find the option(s) to do that?
sorry for quite the long wait. been busy modding (working on an update) in my own direction. so to extend my answer on sniper rifles having scopes, here goes:
NBT tags are pretty good for making mechanics. even Minecraft uses them often, for items, blocks, and entities. take your time to learn about how they work, how to create custom tags, how to read their value & what to do under certain conditions, and how to manipulate them through events/procedures. look for tutorials on what they do, and/or how to use them (like this forum topic: https://mcreator.net/forum/61478/what-nbt-nbt-tags-nbt-inventory, or this one video from NorthWestTrees Gaming for example: https://youtu.be/3_VoyAS8cU8). also, don't be afraid to experiment with things on your own. trial and error is a good teacher.
how can i make the overlay stay on the screen for longer times?
Can you provide an updated version of this procedure? I've followed this procedure as exactly as I can and the overlay still appears on screen constantly, rather than only when aiming.
Hello, How do I make it work in survival?