Block doesnt react to the environment

Started by Yusufhum3 on

Topic category: Troubleshooting, bugs, and solutions

Joined Dec 2017
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Block doesnt react to the environment
Sun, 05/23/2021 - 11:19 (edited)

I wanna make a block that will charge itself up when "energy gets put into it" but some simple things dont work! I know how to make the block glow/change texture depending on the NBT but I cant do the following:

The Block increases its NBT when...

1. an explosion occurs next to it (the stronger the explosion the higher the increase, I tried to check from EntityTNTPrimed but nothing happens, the [When an explosion occurs] procedure trigger doesnt work cuz its all explosions in the world)

2. an anvil falls ontop of it (only anvil not sand/red sand/gravel, the higher the anvil fell from the higher the increase, I did the [Does entity exist at X Y+2 Z in square cube 1 of type EntityFallingBlock] procedure, doesnt work)

3. an arrow/projectile hits it (At the moment I only got it working when the arrow hits on the side only [When entity lands on top] procedure doesnt work, also the message gets sent twice sometimes four times at once)

4. pushed by piston

 

I desperately need some help, thanks!

Edited by Yusufhum3 on Sun, 05/23/2021 - 11:19
Joined Feb 2019
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4.- it occurs to me to check…
Sun, 05/02/2021 - 18:44

4.- it occurs to me to check if the position of the block changed with nbt, and also to check if there is a piston activated at x+1 x-1 
y-1 y+1 z+1 z-1

nothing else :(