Have a custom entity be able to swim like a Drowned.

Started by DaylenGG on Thu, 03/11/2021 - 07:45

Topic category: Feature requests and ideas for MCreator

Last seen on 03:42, 19. Dec 2021
Joined Jan 2021
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Have a custom entity be able to swim like a Drowned.
Thu, 03/11/2021 - 07:45

I have been searching forums far and wide for a solution on this problem and I always turn out empty handed. We need some sort of way to get our custom entity to swim through water like a squid/fish/guardian/drowned. It seems like multiple people would enjoy this as feature to help expand the possible entities you could create! 

I may just be dumb and not see a very clear solution, but I'm pretty sure there isn't one found yet.

And no, I DON'T mean the "is water mob" check box. That checkbox isn't anywhere close to what is needed. 

Last seen on 21:41, 17. Apr 2022
Joined Jul 2018
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I create several entities of…
Tue, 03/23/2021 - 17:14

I create several entities of water and what I get is to make it fly underwater and when it is outside it is replaced by another entity or use a procedure to remove the FLY and to make it faster, I increase the flight speed or I put some water agility boots 2

Last seen on 04:38, 27. Aug 2021
Joined Jun 2021
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Yeah I have it sort of…
Sat, 06/26/2021 - 00:49

Yeah I have it sort of working but my next hurdle is to keep the entity below the water and moving around down there instead of just floating to the surface... They seem to chase down Squid and Drowned like champs but once there is no target they can't just idle move around and float to the surface... slooooowwwwly

Last seen on 10:20, 19. Jul 2021
Joined Jul 2021
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You need to make the hitbox…
Sun, 07/18/2021 - 08:40

You need to make the hitbox bigger so it will stay underwater. You can do this by going into the code and you will see this 
.size(0.6f, 1.8f)).build("octopus").setRegistryName("octopus"); for you octopus is somthing els cuz the name of my entity is octopus the (0.6f, 1.8f) you can change 1.0 is the same as 1 block in the game