Incorporate pre-existing potion effects into a custom potion effect?

Started by TrulyNeutronic on Fri, 04/09/2021 - 09:48

Topic category: Help with modding (Java Edition)

Last seen on 23:11, 15. Apr 2021
Joined Apr 2021
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Incorporate pre-existing potion effects into a custom potion effect?
Fri, 04/09/2021 - 09:48

Hello there

I just got Mcreator, and I would like to incorporate the effects of speed, jump boost and regeneration into a single potion effect called "Augmented" ( Note effect, not potion). Does anyone know how to do this?

Last seen on 23:38, 12. May 2021
Joined Mar 2021
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It will have to be created…
Fri, 04/09/2021 - 21:54

It will have to be created as a potion but you can disable the bottle I think. you'll have to in the procedure give them all the effects if you type "potion" into the search bar where you create procedures the procedure block I'm talking about should show up

Last seen on 23:11, 15. Apr 2021
Joined Apr 2021
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I tried that, but I don't…
Thu, 04/15/2021 - 23:11

I tried that, but I don't want the potion effects of jump, speed and regen to show up in the inevntory