How to remove ability to move from player (remove jumping , moving and even freeze in air)

Started by Joshualtd on

Topic category: Help with modding (Java Edition)

Last seen on 13:19, 16. Apr 2024
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How to remove ability to move from player (remove jumping , moving and even freeze in air)

i want to create (time stop) ability but i don't know how to make player completely freeze (no jump , no moving , or if jumped freeze in air) 
for better understanding u can check on youtube (dio using time stop jjba)

Last seen on 23:12, 13. Aug 2023
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oh.. they do
Mon, 05/24/2021 - 15:43

oh.. they do

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create an invisiblle…
Mon, 05/24/2021 - 15:45

create an invisiblle segmented transparent block,

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make the bounding box's min…
Mon, 05/24/2021 - 15:48

make the bounding box's min y coord 8 and max y coord 16

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make sure the block will be…
Mon, 05/24/2021 - 15:49

make sure the block will be placed at: X (Y + 1) Z

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and make sure it will only…
Mon, 05/24/2021 - 15:51

and make sure it will only be placed when the block at (Y + 1) isn't solid

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and if they min y coordinate…
Mon, 05/24/2021 - 15:52

and if they min y coordinate of 8 doesnt work then set it to 9

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have you already done the…
Mon, 05/24/2021 - 15:53

have you already done the sound effects and overlay?

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i think i should explain…
Wed, 05/26/2021 - 14:16

i think i should explain better it crashing when i giving effect to iterator mobs in radius 40-50 blocks
it crashing only if Gamerule domobspawning is on true

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Just set motion vector of…
Wed, 05/26/2021 - 16:04

Just set motion vector of the target entity to vx=0 vy=0 vz=0. It won't be able to move at all, and you need only one procedure block.

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oh :(
Wed, 05/26/2021 - 18:23

oh :(

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can u show me please how to…
Thu, 05/27/2021 - 16:51

can u show me please how to do this with screenshot and how to back movement vector to normal after certain time

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and yes i did sound but no…
Thu, 05/27/2021 - 17:23

and yes i did sound but no overlay

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Here it is:  https://www…
Thu, 05/27/2021 - 18:54

Here it is:

vector_0 https://www.mediafire.com/view/bhmawu1jkog9ht3/vector0.png/file

To use, just make a potion effect that trigger this procedure every tick. It's all you have to do, because, like "Set provided entity in cobweb for one tick", it only apply for one tick.