Started by
AlexTheAwesome
on
Topic category: Help with MCreator software
If I wanted to make a procedure that, whenever it's run, it adds a small piece of time to a potion effect, extending it, how would I do that? Is there a clean way at all? If it runs once, you would have 10 seconds of speed, but if it runs twice, it doesn't reset it to 10, it makes the total 20. Or if I wanted to do the same thing, change a detail about it like the level or remove some time, how can I do that? Is it even possible currently?
Try using the addition block with the "Get remaining ticks" procedure.
What about adding a level?
Do I just detect what level it is and then add potion amplifier 1--- etc
Have you figured this part out about adding a level? I’m trying to figure that out currently.