Started by
NobodyATL
on
Topic category: Help with Minecraft modding (Java Edition)
So i'm having a small problem
I tried making it give the player some potion effects once the full set was worn but it didn't work. could someone help me with this?
use AND and not duplicate
also I am not sure if it is 0-3 or 1-4
I tried those 3 + 0 = boots etc but none of these did anything.
guess i'll just post about this again tomorrow..
oh ok I see what is wrong, it is not the correct block, on the search bar search Armor Slot and select it, what you did is a GUI not Armor
tested it and now each time i equip the armor piece on which i put that procedure the game freezes then crashes.
It works properly after reopening the game, but since the effect gets applied per tick the health_Boost isn't given the chance to recover HP is there a way to avoid using healthboost effect for this? and how do i make it apply only get applied once per 20 ticks instead of 1 tick since i believe that's what causes the game to crash initially.
put a Cancel Trigger block inside the Do
I don't know what that is, i tried searching "cancel" and "trigger" but nothing popped up in the procedures.
if I am not mistaken, it is on Advanved or smt like that
you will not find it by typing jt
Neither of these seem to be it [found in advanced] since i don't use "global trigger" checked a few other sections as well but didn't find any cancel.i'm using body tick event provided by the armor.
then use Logic NBT Tags, when effect give NBT set to True, when armor unequipped set to False
Sorry i don't understand what you mean, could you show me an example?
uh, search videos on youtube about how to use NBT tags, or you could use Variables, but NBTs better