Arrowflyingtick procedure on the arrow, not on the player

Started by Averagemcreato… on

Topic category: Help with modding (Java Edition)

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Arrowflyingtick procedure on the arrow, not on the player
Wed, 10/13/2021 - 18:59 (edited)

Hello. I'm trying to create an arrow that randomly changes direction and velocity every second, but when I try to use the when bullet flying tick procedure, the procedure applies to the ranged weapon user. Does anyone know how to make the procedure apply the effect to the arrow?

Edited by Averagemcreatorenjoyer on Wed, 10/13/2021 - 18:59
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you used event target entity…
Wed, 10/13/2021 - 19:21

you used event target entity or source entity right?

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I just used the arrow flying…
Wed, 10/13/2021 - 20:22

I just used the arrow flying tick procedure with no additional entity selection block.

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then what is your procedure?…
Wed, 10/13/2021 - 20:35

then what is your procedure? can I see it?

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(While bullet flying tick)…
Wed, 10/13/2021 - 20:45

(While bullet flying tick) Event trigger, Set no-gravity of Event/target entity to true (I know it doesn't make the projectile go in random directions, I'll add it later when the procedure's target problem will be fixed)

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try with Inmediate Source…
Wed, 10/13/2021 - 21:03

try with Inmediate Source Entity and not Event Target Entity

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It worked, thanks!
Wed, 10/13/2021 - 21:40

It worked, thanks!

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:)
Wed, 10/13/2021 - 22:21

:)