How to teleport player to custom dimensions if under y 0?

Started by Xx_Develater24_xX on

Topic category: Help with modding (Java Edition)

Last seen on 02:23, 8. Jan 2023
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How to teleport player to custom dimensions if under y 0?

So I'm trying to figure out a way to make it so when the player goes below y 0, you get teleported to another dimension. However, I don't know how to do this. How do I make the procedure(s) required?

Last seen on 15:24, 24. Apr 2024
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If event posizion y<0 then…
Sun, 10/17/2021 - 07:07

If event posizion y<0 then switch dimension or execute comman

Last seen on 04:28, 26. Jan 2024
Joined Oct 2020
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basically make this…
Sun, 10/17/2021 - 19:42

basically make this procedure:

player tick update trigger

if get Y position of event/target entity = 0

do switch dimension of event/target entity to: DIMENSION

 

or you can download this plugin:Better Procedures | MCreator and use switch dimension of event/target entity spawnhigh: [] to: []

for more flexibility

Last seen on 02:23, 8. Jan 2023
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I see what you mean, but i…
Tue, 10/26/2021 - 00:21

I see what you mean, but i don't know how to do "get Y position of event/target entity = 0", or is it not required with the plugin

Last seen on 04:28, 26. Jan 2024
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the plugin is for the block…
Tue, 10/26/2021 - 00:23

the plugin is for the block Switch Dimension of event target entity to: DIMENSIOn spawn high: #

the Y level is found on entity data