Started by
Capuch
on
Topic category: Help with MCreator software
okay i currently have it set so that when ever a bullet from a ranged item hits a living entity it gives me a certain item, and it seems to give me the item whenever i just throw the item, so how could I fix that?
In that situation the item being thrown is the projectile and you need to make it use a different item as the projectile if you just want it to shoot something, the error is not in the trigger. If you have any questions please tell me!
I found out the reason that it was actually happening was cuz the procedure was also set to trigger when the bullet hits the player. But now I have a new problem, which is that when the bullet hits a living entity, it doesn't give me the certain item. Do you think there's any reason as to why I don't get it?
You would want to make a procedure like this:
When (^)
add (item) to inventory of source entity
Can you send me what you have so I can tell you what is wrong?
Here you go
https://postimg.cc/4HyHyymC
ok, what you would want to do is make that give an item to the source entity, the event/target entity in this moment is the mob or player you are attacking!
That should fix your problem!