how to make a mod that has additional features if another mod is found

Started by justanothermodder on Sun, 11/28/2021 - 13:52

Topic category: Help with modding (Java Edition)

Last seen on 07:22, 23. Jan 2022
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how to make a mod that has additional features if another mod is found
Sun, 11/28/2021 - 13:52

ok so pretty much im making a mod and lets say that a mod called "mod a" (very creative name, i know) adds a new material to the game, and my mod adds a new tool, how do i make it so that u can make that tool with that material

Last seen on 02:58, 26. Jan 2022
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I would love to know this too
Sun, 11/28/2021 - 15:28

I would love to know this too

Last seen on 21:15, 16. Dec 2021
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The only way I can think of…
Sun, 11/28/2021 - 15:43

The only way I can think of is if the material in mod a is in a tag you could then quote that tag in the recipe.

Last seen on 17:00, 28. Jan 2022
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Use forge tags, like forge…
Sun, 11/28/2021 - 21:32

Use forge tags, like forge:epicitem and then reference that tag in the other mods recipe