Started by
bigburgerkittnt
on
Topic category: Help with MCreator software
imagine that this damage is an explosion. It deals damage to everything in an x block radius. I would do this, but the issue is that I cannot have high enough damage without increasing explosion size. The player within the explosion must be able to survive with ridiculously high amounts of resistance (999)
That's all, thanks!
You could use the procedure block in world management tab namely "For Each Entity as [Entity Iterator] Do" then add a deal damage block. Make sure to change event/target entity to entity Iterator.