Problems with making a mob, textures and hostility

Started by TheGreenMuffinMan on

Topic category: Help with modding (Java Edition)

Last seen on 01:57, 10. Dec 2022
Joined Aug 2019
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Problems with making a mob, textures and hostility

So, I am trying to make a Biped model, so I decided to use the Steve skin as my base. As I was told, I cut out the bottom part and the transparency block above it. I even checked in my editing software, the file was 64x32. I load it up into Mcreator, test my mob, aaaaaaand he's inside out.

Also, I'm having problems with hostility. I tried to categorize my mob as a "mob", which means hostile, but when I go into survival, he just walks around and doesn't bother attacking me.

Last seen on 04:28, 26. Jan 2024
Joined Oct 2020
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you need to set an attacking…
Mon, 02/21/2022 - 16:24

you need to set an attacking AI goal, just setting it to mob will not make it target you, however it will attack you if you hit him

Last seen on 15:03, 2. May 2024
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Steve is not biped, biped is…
Mon, 02/21/2022 - 16:30

Steve is not biped, biped is zombie for example

use a 64x32 skin 

Last seen on 03:16, 5. May 2024
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For attacking the Player (in…
Mon, 02/21/2022 - 17:42

For attacking the Player (in any scenario). In the mob's AI and Goals, add the following and change it to player.

 

Last seen on 01:57, 10. Dec 2022
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Okay, I get the hostility,…
Mon, 02/21/2022 - 17:48

Okay, I get the hostility, but the only answer I got on the biped skin part is super vague. It just says to use a 64x32 skin, and that's EXACTLY WHAT I'M DOING. I just need a template that will actually work.

Last seen on 01:57, 10. Dec 2022
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Okay, the texture worked…
Mon, 02/21/2022 - 18:02

Okay, the texture worked. But it only worked...when I used a 64x64 skin.

You can't make this stuff up.

Last seen on 13:56, 19. Dec 2022
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biped models require a…
Mon, 02/21/2022 - 22:04

biped models require a texture that is used for armor. So first use a add-on in blockbench called: CEM Templates. Go to tools and load an armor layer 1 without texture, than create another project with armor layer 2. Go back to your first project, and import the second prjt. Now make a texture for your entity, and convert project to Modded Entity, then export .Java file.