Started by
ATrain4
on
Topic category: Help with MCreator software
I am making a shop's GUI in MCreator. Though this one is unique, I am using procedures to check that there is enough money then adding a random item to collect. I have made sure abut the money pare, but I need help in the randomization part.
My code is;
If get items from slot 0 of the currently opened GUI of Event/target entity = money:
If get number of items from slot 0 of the currently opened GUI of Event/target entity < 24:
set 1 {help here with random item (needs to be item block)} in slot 1 of the currently opened GUI of Event/target entity
Make a number variable. Name it "Random".
Then, delete the last line from your code, and put this instead:
{Set Local:Random to: [[Random (0,1)] * [10]]}
If [[Get Local:Random] = [0]]
do {Set 1 [<Your firs item>] in slot 0 of the currently opened GUI of Event/target entity}
Put the last if there 10 times, each with a different item. It will pick one random from 10 different items and put it in the slot.
I hope this was helpful!