Started by
RedWirePlatinum
on
Topic category: User side tutorials
I figured I should post this since I made a mistake where I have mistaken the formula for ranged weapons and ended up making my sniper do 160 damage.
To calculate the damage your ranged weapon will do, use this: (Projectile Power) x (Projectile Damage) x 2.
Personally I thought it was just "Projectile Damage x 2" cause my sniper had a power of 8 and damage of 10 so... you can imagine how that went.
try making an entity that have max hp. and when it loses heal it shows the loss hp in chat.
if health < max health
send to chat (create text with) max health - health
set health to : max health
And just shoot a projectile (this is way better than just know the formula)
for some reason i have a weapon that has a projectile power of 0.85 and does 7 damage, and it does 13 damage..
how do i fix this cause the (projectile power) x (damage), so this really doesn't make any sense
the projectile power damage formula doesnt really make any sense in this situation basically