need Ideas for powerful enemies.

Started by Ali107 on Sun, 05/29/2022 - 07:07

Topic category: Mod ideas exchange

Last seen on 07:06, 24. Jun 2022
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need Ideas for powerful enemies.
Sun, 05/29/2022 - 07:07

So my mod allows players to craft items that are etched into their own souls to give them powers and consumes experience levels when used. It's a late-game mod which means that you'd get them near the end of the game.

 

Usually at the end of the game, the game gets too easy for most players, so I need ideas for powerful bosses or enemies that can be found or summoned very late in game to extend Minecraft's gameplay. Those enemies must be difficult to kill with normal equipment (around as strong or stronger than the upcoming warden).

 

Rules set for the enemies:

1. Enemy must not rely on health only on health to be tough to kill.

2. Enemy must not be Herobrine or something similar to it.

3. Must have at least one unique mechanic.

4. Must be original.

Last seen on 18:47, 8. Jun 2022
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"Simple" ideas : Minions…
Sun, 05/29/2022 - 20:33

"Simple" ideas :

  • Minions summoned by the boss :
    • Heal the boss and run away from you (Kill minions when they spawn)
    • Rush you to explode (Like you must kill them with a ranged weapon)
    • Rush you and if they hit you, the boss is healed (Like there is many of them, with low life but if you don't pay attention the boss is healed)
    • Shoot you with uncommon effects (Like blindness, slowness, nausea...)
  • Powers :
    • Slow projectile, if hit, struck by lightning / explode (like very hard)
    • Phases :
      • One when you can hit
      • One when if you hit, you heal the boss instead of damaging it
    • Every x seconds, the boss gain max health (with a maximum set, so you must kill it fast)
    • Boss jumps at you and destroy nerby blocks

If you can make the boss spawn in an area :
(Like a special dimension or that this teleport you very far away in a summoned area)

  • When the boss do "this (Turn red ?)" you must hide in a particular area or you get OS
  • The area is getting smaller and smaller
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cool idea!
Sun, 05/29/2022 - 20:40

cool idea!

Last seen on 02:00, 25. Jun 2022
Joined Oct 2021
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giant super ultra mega…
Fri, 06/03/2022 - 05:24

giant super ultra mega herobrine boss that has 784910 health and does 9999 damage

jk

 

 

 

 

 

 

 

 

 

 

 

Maybe a boss like this:

Health: 512

Armor: 100 (50) (0)

Damage: 0

Speed: 0 (teleports)

-Instead of the boss fighting you, it is a healer, summoning 2 strong minions and rapidly healing them (1 every 10 ticks?) while also being invincible.

-Once the two minions get to half their health, the boss will enter its 2nd phase to where it starts to teleport in front of the minions (or you) to make you target it, (still invincible btw) and will start healing the minions less (8 seconds?), but will heal 20 health instead of 1 (maybe change it depending on the minion health you choose)

-Once both minions dies, it will enter its 3rd phase to where it will summon tiny annoying mobs that won't damage you alot (for the armor you'll prob wear during this fight) and the boss will start healing itself (5 every 27 ticks?) (armor will also be 50 instead of 100)

-Once the boss hits 70% of its health (358) its defense will go down to 0 and i am out of ideas of what this phase will be.

Last seen on 02:06, 25. Jun 2022
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i don't know if you are…
Sun, 06/12/2022 - 00:56

i don't know if you are aware, but minecraft can only handle armour up to 30 points, and even then everything after 20 doesn't change how much damage is blocked. what this does allow for though is effects you can add for when armour exceeds 20.

Really to make a proper and well formed suggestion i would need more information on your mod. are you designing it to be single player, or multiplayer. what other things have you already added (for example are there systems in place to increase the amount of resistances or healing the player can receive, are there added ways to gain or remove certain potion effects)

To make a vague suggestion, how about a mob that that leaps, similarly to a spider, and has a chance of dealing magic damage when they attack instead of physical damage. this then forces to player to only engage such an enemy when they have the protection enchantment or entirely rely on skill to not get hit while fighting it

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So far in my mod, there's…
Sun, 06/12/2022 - 10:06

So far in my mod, there's this power System where you craft power cores and apply them to your "soul". Each power core gives the player a unique ability if it's used, it consumes Xp points. So far I have made a speed power core that makes the player run fast with auto jump. And there are two other power cores currently work in progress, one is for shooting fireballs, the other is an ability to send the opponent (either mob or player) into a "Fracture Dimension" which is a dimension made of glass that is used only for fighting there (no mobs spawning there), defeat the sender and you'll be sent back.
 

I'll be adding more power cores in the future, but as you can see, the players who have power cores infused with their souls are a bit powerful. So that's why I need enemies and bosses that are on par with these powerful players.