Topic category: Troubleshooting, bugs, and solutions
So for a while now I have been trying to fix an issue that came up out of nowhere: gradle cache got corrupted somehow.
I tried almost every solution, and inevitably, decided to simply delete the entire .mcreator folder and uninstall the program. I copied my workspace to a separate folder and deleted the MCreatorWorkspaces folder as well.
I reinstalled the program (using the installer that was still on the computer, since I didn't have an internet connection to download it again), and the Gradle Cache corrupt error seems to be gone. That, or it just hasn't gotten the chance to tell me because a new error has shown up.
After re-importing the previous workspace, for some reason, every single block that I had made now doesn't compile properly. It also only shows me 6 build errors (blocks) at a time. I tried just deleting and re-making one of them, and it was still not compiling. I haven't the slightest idea on what "not compiling properly" is even supposed to mean, so I'm at a loss here. I tried looking up a solution but came up empty handed.
I suppose this is supposed to be the part where I put the Console code. I would love to do that if I had any idea how to. When I tried I got an error that said "Body contains longer log or code. Please read our publishing guidelines." Said publishing guidelines did not help.