How to edit default mob animations in newer mcreator version?

Started by MMG on

Topic category: Help with modding (Java Edition)

Last seen on 16:52, 9. Apr 2024
Joined Oct 2017
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How to edit default mob animations in newer mcreator version?

Hello, so in old mcreator versions I used to edit specific entity renderer class to edit its basic animation, however in newer versions the class refferes to superior MobRenderer.

I used to make things like wingflapping or waggling of eggs with this.

Any idea how can I use this system again or some alternative? (no plugins, I dont want to rely on those)

Last seen on 16:52, 9. Apr 2024
Joined Oct 2017
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Nevermind, I found it, the…
Thu, 07/07/2022 - 22:09

Nevermind, I found it, the actual math for animations was thanks to mojmaps moved to the models folder. Sorry for your time

Last seen on 16:52, 9. Apr 2024
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P.S. There should be a way…
Thu, 07/07/2022 - 22:10

P.S.

There should be a way to remove or "resolve" posts

Remove, surely not, as some…
Sat, 07/09/2022 - 09:12

Remove, surely not, as some other user may be looking for this issue and this topic is the solution

Resolve: we may add some flag option to mark as resolved in the future

Last seen on 22:20, 21. Mar 2023
Joined May 2015
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I don't know if you're…
Tue, 03/14/2023 - 22:13

I don't know if you're talking about this, but maybe something similar? I'm trying to copy the default animations for something like a zombie (idle, walk, etc) and apply it to my custom entity, which is a variant of a zombie. Is there a way to do this? I know how to use blockbench, but I just don't want to attempt to recreate the animations from scratch