Topic category: Help with Minecraft modding (Java Edition)
I am trying to make a chainsaw-man mod (if anyone knows what that is lol) and I figured the best way to overlay a new model over the player's is custom 3D armor.
The model will only use part of the player's so i disabled the leggings and boots and only modelled the head and arms.
I googled a tutorial and tried to follow it for my own use case with no success.
My steps so far:
1. Import the player model from CEM template loader.
2. Model over the player and texture
3. Delete the unnecessary player model
4. Convert into a modded entity
5. Export as a .JAVA file
6. Save both the layer 1 + layer 2 textures
7. Import all the above into MCreator and skip the animation
8. Create a new armour and add random images for the items as placeholders
9. Choose the model and configure it
10. Save the mod element to be greeted by this error.
Images for reference:
Model (yes, i have setup the origin/pivot points)
Armour element inside MCreator (Page 1)
Armour element inside MCreator (Page 2)
I have painted directly over the model in Blockbench just so you know
Thank you
The issue is that you selected a 3d armor, but using From Armor texture instead of the actual texture for that 3d armor (the *.png for your *,java file). Screenshot from page 1 show that you did not select a texture for your 3d armor.