Resize a mob at 1.12.2 - MCreator 2022.2

Started by YT_Jack56 on Fri, 01/27/2023 - 14:06

Topic category: Help with modding (Java Edition)

Last seen on 21:49, 9. Mar 2023
Joined Mar 2021

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Resize a mob at 1.12.2 - MCreator 2022.2
Fri, 01/27/2023 - 14:06

Hello everyone. I'm working on a mod with some creatures which are supposed to be big, but the model is too little. I tried to resize it in Blockbench, but the texture doesn't fit anymore even after resizing it in same proportion. Making another take too much time and, around forums, I saw something about GL Manager (import org.lwjgl.opengl.GL11;). I couldn't apply it correctly and maybe there is something I'm doing wrong.

This is the code I applied:
public void preInit(FMLPreInitializationEvent event) {
RenderingRegistry.registerEntityRenderingHandler(EntityCustom.class, renderManager -> {
return new RenderLiving(renderManager, new Modelcarnifex(), 4.5f) {
protected ResourceLocation getEntityTexture(Entity entity) {
return new ResourceLocation("warhammer_fourtyk:textures/carnifex.png");
protected void preRenderCallback(EntityLivingBase entityIn, float partialTickTime) {
GlStateManager.scale(2f, 2f, 2f);