Resize a mob at 1.12.2 - MCreator 2022.2

Started by YT_Jack56 on

Topic category: Help with modding (Java Edition)

Last seen on 16:43, 24. Mar 2024
Joined Mar 2021
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Resize a mob at 1.12.2 - MCreator 2022.2

Hello everyone. I'm working on a mod with some creatures which are supposed to be big, but the model is too little. I tried to resize it in Blockbench, but the texture doesn't fit anymore even after resizing it in same proportion. Making another take too much time and, around forums, I saw something about GL Manager (import org.lwjgl.opengl.GL11;). I couldn't apply it correctly and maybe there is something I'm doing wrong.

This is the code I applied:
@SideOnly(Side.CLIENT)
@Override
public void preInit(FMLPreInitializationEvent event) {
RenderingRegistry.registerEntityRenderingHandler(EntityCustom.class, renderManager -> {
return new RenderLiving(renderManager, new Modelcarnifex(), 4.5f) {
protected ResourceLocation getEntityTexture(Entity entity) {
return new ResourceLocation("warhammer_fourtyk:textures/carnifex.png");
}
protected void preRenderCallback(EntityLivingBase entityIn, float partialTickTime) {
GlStateManager.scale(2f, 2f, 2f);
}
};
});
}

Last seen on 18:42, 20. Sep 2023
Joined Aug 2023
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bro i dont know your problem…
Wed, 09/20/2023 - 14:37

bro i dont know your problem but i need 1.12.2 for mcreator 2022.2 can you send me this? pls bro i need it so much i think i'm good mod creator but mcreator 2021.1 version is not enough pls...