1.
I am Vietnamese, so most of the names for entities, equipment, skills, and items are in Vietnamese because it simply sounds cooler.
However, don’t worry — all instructions and guidance are fully provided in English as well.
Currently, the mod is still being actively developed and improved every day.
You can already add it to your survival world, but please note that there may be potential issues if you don’t keep the mod updated regularly.
If you'd like to explore the full potential of the mod, you can switch to Creative Mode.
This will allow you to bypass level requirements when using spells and skills.
The mod is inspired by the Chinese Immortal Cultivation series.
Currently the mod has 28 weapon types which are graded in the mod description and the types of magic sizes you want to apply for each situation.
2.
- Mod requires Geckolib, Player Animation, AttributeFix and Curios
- Mod can be combined with Better Combat
3.
About practice: Mod changes the mechanism for accumulating experience to level up. Instead of gaining experience just to enchant weapons, the experience bar now has a new function. Use repeated command blocks and gradually add your experience level from 1, 10, 100,1000,... to understand how the mod works.
Regarding weapon skills: For now, I will use the left CTRL button to change weapon modes. CTRL right to open the main magic panel. Right click to use weapon passive skills and C button to use special skills. In particular, go to the control section - assign keys and select "slash with the left mouse button" to experience the weapon in a great way.
Main features of the mod: You can get weapons or cultivation support items when breaking through new experience levels. Most of the mod's weapons have great power because the experience level required for you to achieve is also high. In addition, the mod includes entities that increase in level from mortal to divine, so you will never run out of opponents.
My big ambition: to create bosses whose powers match the rewards you'll receive, and make sure you won't get bored with their fighting style. If you don't believe me, download it and try it out
4.
Link My Channel: Trung Lưu - YouTube
Update:
- The S-I-E energy recovery system has been reworked. It will now automatically regenerate continuously until reaching the recovery limit of each realm. Thus, all abilities that require a key press to cast now consume energy. You may freely switch to Creative Mode to experience every type of spell and skill.
- Added descriptions for required realm levels and S-I-E recovery limits in the player's realm guidance section.
- Added energy supply information and realm enhancement compatibility beneath each type of Linh Thạch.
- Bosses have been further refined.
- Added health limit for bosses.
- Numerous bugs have been fixed.
Love the animations and aesthetics, the waifus are cute, the textures, mechanics and GUIs are stunning.
Im a mod developer myself, so i have a couple of questions:
1- About the staff that makes blocks fly away and get back to their original position, how did you do that?
2- How did you make those giant animated halos?
Suggestions:
I think it would be really nice if you made a book containing the basics of the mod's progression through quests, or an NPC dialog, to help the player get the idea of what to do next.
The waifu humming sounds are too stacked on top of each other, and too frequent, due to vanilla minecraft's way of playing entity sounds, so I suggest you develop a new way to play entity sounds for the friendly waifus instead of using the built-in living entity sounds menu of mcreator. ;)
Just my opinion but a mod that can't have it's dependencies because they don't have permission to share yet and it is using a misleading AI generated logo image plus it's translation to english isn't perfected should be allowed to be a MOTW.
Not hating, just giving my opinion.
Other then that, it is a cool mod. And it has cool looking animations and items and etc. If I understood how to use them, why giant swords are falling out of the sky, and etc, and how to use creative to test features and play it, it'd be great. very unique for an mcreator mod.
use a program like mine imator to get decent to good results
don't use ai art
it's unethical
you don't need to study graphics to get decent results
don't stoop to the level of using ai art
the fact that you have a genuinly cool looking mod makes it even sadder that ai art got used
good job