Alloyed Tech - [Read Desc. For More Info]

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Project status
In development
Supported Minecraft versions
1.12.2

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Latest Update Series:

0.0.2.6

  • Added Diamond Alloy Furnace Machine

0.0.2.7

  • Added Diamond Casing
  • Added a Casing Fabricator Recipe for the Diamond Casing
  • Changed the Diamond AF Machine recipe to include the Diamond Casing

0.0.2.8 – 0.0.3.6

  • Added Red Diamonds, Black Diamonds, Oscillite Diamonds
  • Added Armor sets for each of them
  • Added Diamond AF recipes for each of them
  • Added the Diamond-Alloy Armor Forge
  • Added armor recipes in the D-A Armor Forge
  • Armor sets: Red Diamond (extreme enchantability), Black Diamond (extreme durability & toughness), Oscillite Diamond (gives haste & resistance)

ALL FURTHER UPDATES WILL BE RELEASED ON CURSEFORGE IN A PROJECT WITH THE SAME NAME!!!!

 

This is a very, very, WIP and alpha mod! There are still many features to be added.

Technology and Machinery with alloys! Alloyed Tech aims to refine your world with numerous ores, which then either serve a regular purpose or must be alloyed for further industrial use. The alloys will then make up the numerous machines and technical items that the mod has to offer!

As a note, due to restraints in Mcreator not allowing machines to take time to smelt/craft/refine/etc; the mod works to suppress make the instant crafting (not making it OP) by making certain recipes harder and certain ores harder.

As of now the mod contains:

9 naturally generating metals

2 alloys

5 gems

5 sets of armor, also a method to gain a buffed version for 3 of them through crafting

2 new fuel sources

1 biome filled with large, obscure trees

Machines = 11 (Alloy Furnace, Refinery, Stone Extractor, Gem Refinery, Gem Alloyer, Ingot Refinery, Casing Fabricator, Alloy Furnace T2, Catalyst Fabricator, Diamond Alloy Furnace, Diamond-Alloy Armor Forge)

 

Roadmap to Alpha:

-Add way to get vibrant emerald from its ore (& remove the current temporary way)

-Finish the Refined Armors  Done!

-Add in basic Valorium Processing

-Tier 2 Machinery Mostly done

-Stone Extractor T2, T3, T4

Notes: Please give constructive feedback, don't hate (its very WIP mod), and maybe some ideas

The names of all the gems/alloys/metals are completely made up, so if you have any more madeup names for metals you want to see, comment below!

Modification files
AlloyedTech0.0.0.7.jar - The Alloy Furnace Update [0.0.0.7] Uploaded on: 06/18/2018 - 18:24   File size: 263.27 KB
AlloyedTech0.0.1.7.jar - The Rebalancing Update [0.0.1.7] Uploaded on: 06/22/2018 - 14:35   File size: 569.96 KB
AlloyedTech0.0.2.5.jar - The Structured Update [0.0.2.5] Uploaded on: 07/06/2018 - 18:02   File size: 784.15 KB
AlloyedTech0.0.3.6.jar - The Diamond Alloys Update [0.0.3.6] Uploaded on: 07/09/2018 - 03:32   File size: 1003.09 KB
Changelog

0.0.0.0

  • Mod created!

0.0.0.1

  • Added 1 Alloy = Sanguistine

0.0.0.2

  • Added 1 Natural Gen Metal = Noxium

0.0.0.3

  • Added Noxium Recipe
  • Fixed Aerium Generation
  • Added Ostium Armor

0.0.0.4

  • Added Noxium Armor
  • Added Block versions of the metals
  • Balanced Fuel Tick Times for Dextremium Ingots and Coal Ex

0.0.0.5

  • Added Compressed Oscillite Stone
  • Added Block of Irisium
  • Added Recipes for the Metal Blocks
  • Updated the Egg of Agility = Adds a glow effect now!
  • Removed Osminium and Prismatic Alloys

0.0.0.6

  • Added Fool's Aerium
  • Added Scrap Gems

0.0.0.7

  • Added the Alloy Furnace Machine
  • Added Dextremium Nuggets as a Fuel Source
  • New Alloy Recipes -> Diamond + Vibrant Emerald = Emerald; Block of Redstone + Dextremium Ingot = Sanguistine

0.0.0.8

  • Added Noctium Alloy
  • Added Tiers to the current alloys -> Sanguistine I, Sanguistine II, Sanguistine III; Noctium I, Noctium II, Noctium III
  • Added Sanguis Staff (no recipe)

0.0.0.9

  • Added more Naturally Generating Ores = Dubstium (processing method implemented v0.0.1.0), Ectium (smeltable), Valorium (has own processing method TBI)

0.0.1.0

  • Added the Refinery Machine
  • Added a new mechanic – Certain ores must be refined before they can be smelted into ingots
  • The "Refinery" ores = Extectium, Dubstium

0.0.1.1

  • Added a Vibrant Emerald Refinery Recipe to create Vibrant Gems
  • Added a Vibrant Armor Set
  • Added a Temporary recipe to retrieve vibrant emeralds from ores

0.0.1.2

  • Added the Stone Extractor Machine
  • Added a SE Recipe for Oscillite Stone -> Extracts into Dextremium & Obsidian

0.0.1.3

  • Added 1 metal alloy = Techium (iron + irisium)
  • Added 2 alloy gems (unobtainable in survival atm) = Oblatine & Vasverine
  • Added Refined Oblatine & Vasverine

0.0.1.4

  • Added the Gem Refinery Machine
  • Added GR Recipes for Refined Oblatine & Refined Vasverine

0.0.1.5

  • Added the Gem Alloyer Machine
  • Added GA Recipes for Oblatine & Vasverine Gems -> now obtainable in survival!

0.0.1.6

  • Rebalancing Update Stage 1 of 2
  • Rebalanced the current armor sets
  • Removed the furnace & crafting table extectium recipe (now must use the refinery)
  • Removed the regular refinery recipes to refine Oblatine & Vasverine (now must use the gem refinery)

0.0.1.7

  •  Rebalancing Update Stage 2 of 2
  • Rebalanced aerium oregen – now generates at same y level as fool's aerium, but twice as rare
  • Rebalanced irisium oregen – made it much more common because it is essential to create the Techium Alloy

0.0.1.8

  • Refined Ingots Update Stage 1 of 3
  • Made Extectium the "Speed Ingot"
  • Added Extectium Armor, which gives player a constant speed boost

0.0.1.9

  • Refined Ingots Update Stage 2 of 3
  • Added the Refined Armors – Ostium, Noxium, Extectium
  • Added a buff to the Refined Armors -> each armor gains Protection 3, Unbreaking 3, Thorns 1 on craft

0.0.2.0

  • Refined Ingots Update Stage 3 of 3
  • Added the Ingot Refinery Machine
  • Added recipes to refine Ostium, Noxium & Extectium in the Ingot Refinery
  • DERP! Added a crafting recipe for the Refinery Machine (forgot to do that in v0.0.1.0 :P)

0.0.2.1

  • Casings Update Stage 1 of  2
  • Added the T1, T2 Machine Casings
  • Changed all Machine Recipes to require either the T1 or T2 Machine Casing

0.0.2.2

  • Casings Update Stage 2 of 2
  • Added Casing Fabricator Machine
  • Added T3 Machine Casing
  • Added a regular crafting table recipe for the T1 Machine Casing (since the Alloy Smelter needs one, and the Casing Fab needs Techium alloy; the recipe however is very wasteful)

0.0.2.3

  • Added Alloy Furnace T2 Machine
  • Added a Recipe for Sanguistine II
  • AFT2 needs Basic Catalysts to work

0.0.2.4 = Added Interdictum (T1 AF) & Prismatium (T1 AF) & Effectium (T2 AF) Alloys + recipes, added AFT2 recipe for Noctium II

  • Added Interdictum Alloy (T1 Alloy Furnace), Prismatium Alloy (T1 AF), Effectum Alloy (T2 AF) and recipes for them
  • Added an AF T2 recipe for Noctium II

0.0.2.5

  • Added Catalyst Fabricator Machine
  • Added a recipe for the Basic Catalyst

0.0.2.6

  • Added Diamond Alloy Furnace Machine

0.0.2.7

  • Added Diamond Casing
  • Added a Casing Fabricator Recipe for the Diamond Casing
  • Changed the Diamond AF Machine recipe to include the Diamond Casing

0.0.2.8 – 0.0.3.6

  • Added Red Diamonds, Black Diamonds, Oscillite Diamonds
  • Added Armor sets for each of them
  • Added Diamond AF recipes for each of them
  • Added the Diamond-Alloy Armor Forge
  • Added armor recipes in the D-A Armor Forge
  • Armor sets: Red Diamond (extreme enchantability), Black Diamond (extreme durability & toughness), Oscillite Diamond (gives haste & resistance)