T-Mod

Published by MILLIMEDIA on
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Project status
Alpha
Project members
Lead developer
Modification type
Supported Minecraft versions
1.14.4

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T-MOD v0.0.2 (discontinued)

 

T-Mod is a Terraria based mod! It is currently in early stages. If you have any suggestions, the comments exist. =D
Mod Contents:                                       (Bold = new)

  • Pot (Block)
  • Lesser healing potions (Food)
  • Healing potions (Food)
  • Ruined houses (Structure)
  • Cactus Sword (Weapon)
  • Copper Shortsword (Weapon)
  • Arkhalis (Weapon)
  • Copper Pickaxe (Tool)
  • Copper Pickaxe (Tool)
  • When broken, the pot will drop loot. It can drop the following;
    - Gold nuggets
    - Scaffolding
    - Gold ingots
    - Iron nuggets
    - Iron ingots
    - Bread
    - Lesser healing potions

The Arkhalis can be found in the ruined houses added last update. This is just temporary.

That is all for now! Check out this mod on planet minecraft: https://www.planetminecraft.com/mod/t-mod

Happy Terraria-crafting!
- MILLIMEDIA

Modification files
TMod0.0.3.jar - Latest Uploaded on: 04/22/2020 - 05:51   File size: 79.71 KB
TMod0.0.2.jar Uploaded on: 04/22/2020 - 00:21   File size: 57.06 KB
TMod0.0.1.jar Uploaded on: 04/21/2020 - 03:03   File size: 37.93 KB
Changelog

VERSION 0.0.3

This update we added:

  • The Arkhalis (Can be found in ruined houses)
  • Cactus sword
  • Copper shortsword
  • Copper pickaxe
  • Copper axe
  • The copper tools are given to you when you join the world.

VERSION 0.0.2

 

  • Ruined houses (Underground houses with loot chests)
  • Healing potions (An upgraded version of the lesser healing potion, can only be found in ruined houses at the moment.)
  • Potion sickness effect (Stops healing potions from working)
  • Pots are now less common

 

Maybe a struct needs to be made, that's how I solved it. But make sure the struct generates a high number or a struct group in a high number

The trees are broken.. If anyone knows how to make trees... Please help?

I don' exactly know what you are talking about my but could do "When Block is Broken" "IF - Block at X,Y,Z = Any Log DO - IF - Block at X, Y +1, Z = Any Log DO - (Name of this Procedure) AND Break Block At X,Y,Z

This will make it so that if a wood block is broken it will test if there is a wood block above it will run the procedure again and break the wood block dropping it causing it to detect a block is broken again. This might also work without running the procedure again.