Also 1.1 is out. Also as with all of my mods you can use it in any modpack.
Upcoming Features: saplings, and a new boss and more mobs and a use for hardened ancientstone (originally called darkstone) and ents (living trees). More biomes are also coming.
Tips: Before finding the ghost king you need the following to have a good chance of winning; a least some diamond armor or iron armor(preferably diamond), lots of food, torches, some weapons, and most likely a few golden apples. And if possible some potions; slow falling, strength or regeneration also if possible a boomerang. If you don't have a boomerang a bow will work but boomerangs are way better.
Mobs: - Ghosts; have the same health as a zombie and fly around. - Ghost King, a boss with around the health of a wither and shoots boomerangs, a new ranged item, at his targets also has pretty good aim with his boomerang. The ghost king is very powerful I tried to speedrun the mod and without full diamond and the ghost king does like 3 hearts even with full steel armor.
Crafting and ores:
Tba in 1.16
-added corrupted/ancient wood types.
-added custom biomes.
-added Ghost King boss.
-added more crafting recipes
-added wither totems
-fixed trees not generating properly.
1.0 bug fix patch 1:
-fixed issue where it is impossible to get the portal item in survival.
1.1 pre 1:
- renamed darkstone to hardened ancientstone since Raolcraft has a block called darkstone :)
- hopefully fixed mob spawning in infernal and ancient swamp biomes.
1.1 pre 2:
- added more crafting recipes and added fence gates. The crafting recipes are for corrupted wood so it can now actually craft crafting tables and more.
- added ancient coal ore
- steel can now be used to craft shields
- added liquid mud
- added doors for the wood types
- Known Bugs:
- for some reason liquid mud is not infinite since a 2 by 2 area won't work to duplicate it for some reason.