Hey there everyone, Crim here with probably the best mod I've ever done (going for MOTW again, heh). This one adds heaps and heaps of fresh content, including weapons, armor, structures, mobs and more. It even adds an equipment tier above diamond, which you'll need for the new final boss! I've also made changes to several other vanilla aspects of the game.
It is recommended that a recipe mod such as JEI be used with this mod.
New Update: The Exploration Update!
Please check the changelog for up-to-date lists on new features. New additions will also be listed in bold below.
- Cheese - obtained by smelting milk in a furnace
- Sliced cheese - crafted with a row of three cheese in a crafting table
- Cheeseburger - crafted with two bread, one steak, and two slices of cheese. Mmmmmmmm...
- Pearls - obtained from Giant Clams, a new structure which can be found in the ocean.
- Shard of Undying - obtained by killing an elder guardian
- Ocean Emblem - crafted with a Heart of the Sea and four Prismarine Crystals, used to summon Rion, the Sea God
- Rock - obtained from mining stone. Can be yeeted.
- Lens - obtained from destroying Eye Flowers, which grow on top of ocean water. Can be crafted into binoculars.
- Jellyfish Tentacle - currently unobtainable
- Rope - crafted with 3 string. Block that can be walked through, acts as a ladder. Free-standing ropes will collapse immediately, but can be held up by adjacent ropes or other blocks.
- Rope Coil - crafted with 9 ropes. Can be thrown. Upon hitting a block, creates a long rope hanging from where it collided. Useful for exploring steep cliffs.
Weapons (my fave section, ngl)
- Grenade - crafted with 2 iron nuggets, 1 redstone, and 1 gunpowder
- Pearl Tools - crafted with pearls and sticks just like vanilla tools
- Bricks - are now throwable!
- Rock - can be thrown
- Spear of Undying - new throwable weapon that does high damage on both melee and thrown. Causes entities in a 5-block radius to receive a strong Slowness effect.
- Potion of Flame - potion that sets entities on fire.
- Sharks - hostile water enemies
- Lightning Eels - explode on contact, but are not hostile
- Manta Rays - purely cosmetic
- Jellyfish - currently cosmetic, drops Slimeballs
- Small Jellyfish - cosmetic, drops Slimeballs
- Orca - large rideable passive mob
- Possessed Armor - strong hostile mob
- Minnow - cosmetic river mob
- Crocodile - hostile swamp mob
- Scorpion - neutral desert mob
- Tarantula - spider-like jungle mob
- Dragonfly - cosmetic (and loud) jungle and swamp mob
- Beetle - cosmetic mob
- Baby Ghast - rideable flying Nether mob, will grow up into adult Ghast after 10 minutes
- Anglerfish - hostile ocean mob with a glowing bulb
Torch Spirit - hostile flying mob that has a 1/10 chance to spawn after destroying a torch (likely to be removed)
- Extremely Agile Glass of Water - not even gonna bother explaining that.
- Quicksand - appears similar to normal sand, but acts like a cobweb.
- Multicolored Bricks - brick variant with multiple visible colors.
- Rotten Flesh Block - block crafted with 9 rotten flesh.
- Pearl - drops a pearl when mined with a pickaxe.
- Watchtower - tower that generates rarely in mountains, contains an iron block at the top
- Illager Ritual - site at which Illagers presumably perform rituals (note: I've never found one generated naturally, so there could be something wrong with its spawning conditions)
- Temple - small temple composed of 8 short cobblestone pillars, with a cobblestone + in the center.
- Amalgamations - random structures of wool, sand, and grass constructed by Endermen.
- Giant Clams - large structures that can be found in the ocean. They are the only source of pearls.
- Sword Statue - ancient sword statues built by some prehistoric, long gone civilization.
- Fountain (small, large) - water fountains that appear randomly across the world.
- Meteorite - a hot crater with a giant hunk of obsidian in the center.
- Pot - block that can appear underground that drops random loot upon destruction
- Redwood Forest - forest composed of giant redwood trees.
Boss: Rion, the Sea God
- Summons 4 Drowned
- Strikes himself with lightning, giving him a speed and strength boost
- Creates a 4 block tall tower of prismarine to attack you from
- Creates a healing pillar which must be destroyed
- Heart of the Sea
- Spear of Undying
Notes, tips, and warnings
- Beware of running into Eye Flowers; you'll see (or rather, stop seeing) if you do.
- The autocart is a car-like vehicle which can be used to cross terrain quickly. It is terrible in forests and in water, however.
- Grenades can be used to easily remove Rion's healing pillars, as the healing blocks have 0 blast resistance.
- Pearl Armor gives a great many water-related buffs.
- Rotten flesh can be crafted into blocks for easier storage, because no one (no one) wants a chest full of rotten flesh.
- Cheeseburgers have the highest hunger value in the game. Use them wisely.
- Starfish can be obtained in creative mode, but do not generate in the world naturally. This is partially due to inability to create waterlogged blocks thus far.
- Saddles are now craftable with three leather, a lead, and an iron nugget.
And I think that wraps it up! If you enjoy this mod, please leave an upvote and comment about your favorite part!
More updates coming soon.
07/18/20 - released.
07/19/20 - adjusted Rion's healing factors and damage; adjusted Pearl Axe damage.
08/03/20 - added Alphabet Letters, crafted with Nether Quartz; added Lamps; added Marble; added Polished Marble which can be crafted into mob statues; added Wooden Lattices; added Multicolored Bricks.
08/24/20 - added Pots; added Potions of Flame (currently uncraftable); added Rope and Rope Coils; added Quicksand; added Redwood Forests; added Ropes and Rope Coils to pot loot tables; fixed alphabet recipe conflict; caused Bricks to not be consumed when thrown in creative mode.
10/27/20 - added Reinforced Leather Armor (crafted with iron and leather); allowed Jellyfish to damage colliding players; added a new boss called the Necromancer (currently unsummonable); adjusted how quicksand works; gave quicksand the ability to be smelted into normal sand.