Hi, thanks for checking out my mod, this mod aims to add more weapons to the game whilst hopefully also balancing them.
My modding server: https://discord.gg/PtfCgNDAuK
IMPORTANT NOTE: THIS MOD HAS TERRIBLE DAD-ISH JOKES IN ADVANCEMENTS, USE AT OWN RISK.
Currently we have three sets:
- The knife set: a quick yet weak weapon, dealing critical hits with a knife has a chance to make your opponent bleed, depending on how bad it is the player has to use a paper or a bandage to end it, eventually it goes away on its own.
- The battle axe set: a slow yet very powerful weapon, works similar to axes, stone, iron and diamond having the same damage but starting to attack quicker, a big difference between axes and battle axes is that it hits multiple targets like swords.
- The kurasigama set: the kurasigama is simply used to pull mobs closer by right-clicking, I don't need to explain, do I?
- Entity blood: when an entity is bleeding, you can collect some blood from them once, you can drink it, however that is not recommended! You are better off holding it in your off-hand, holding a weapon in your main-hand and then right-clicking to add that mob's effect onto your weapon! (THIS FEATURE IS BRAND NEW AND NOT BALANCED YET)
[Please consider upvoting if you like this mod!]
Mod got released:
Version 1.1.0 got released:
-Adds battle axes, slow yet, strong, has more durability than normal tools(About 10% more), has higher knockback
Version 1.1.1 got released:
-Fixed axe knockback, which was quite necessary
Version 1.2.0 got released:
-Adds kurasigamas, purely ranged at the moment, used to pull mobs closer.
Version 1.2.1 got released:
-Fixes kurasigama's advancements being unobtainable
Version 1.3.0 got released:
-Adds entity blood, which you can collect by right-clicking a bleeding entity(Entity blood can be used to apply effects onto your weapons!)