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Posted by: endcollector
File size: 6.04 MB
Total download count (all mod files): 595
Mod changelog:
VERSION 2.2.1
- Added Antler
- Added Buckskin armor
- Added Deer Leather
- Added Raw, Parcooked, and Cooked Game
- Added The Effigy block which weakens crawlers nearby
- Added every head to the cnc:heads tag
- Changed Cooked Venison ID from cnc:cookedvenison to cnc:cooked_venison
- Changed a lot of Field Guide pages to reference breeding items
- Fixed Field Guide GUI being blocked when JEI is installed
- Fixed issue where Greywolves attack each other
- Pit Vipers and Rattlesnakes now attack Mice and Rabbits
- Updated Coyote model
- Updated Skinwalker model
- Updated Wechuge model
- Prevented Squonk-pocalypse
VERSION 2.2.0
READ CHANGELOG ON MODRINTH OR CURSEFORGE
VERSION 2.2.0.3 BETA
- Added a config to enable and disable mobs from spawning
- Added breeding to all animal mobs
- Added mob heads to all mobs that don't have them
- Added two new music discs: Hills by FaeStrickenFool, and Wreck of The Old 97' by Vernon Dalhart, G. B. Grayson & Henry Whitter (a public domain song written in the 20s)
- Added two new particles: Snowflake, Blood, and Blood Splash
- Decreased Bewitched Greywolf Spawn rates
- Decreased Squonk spawn rates
- Finally balanced all mob sounds to reflect vanilla mob volume
- Fixed Black Bear having no death animation and head animation
- Fixed Elk and Whitetail loottables not functioning
- Fixed the Field Guide using the wrong advancement for Skinwalkers
- Greywolves now spawn in more forest biomes
- Minor texture fixes
- Rattlesnakes now play their "strike" animation when attacking player with venom
- Removed Chupacabra Flame particle
- Simplified bounding boxes of mob heads to reduce lag
- Skinwalkers no longer give effects when attacked
- Slightly increased Greywolf spawning
- Split the Wendigo into two mobs: The Wendigo and The Wechuge
- Updated Beaver texture/model
- Updated Chupacabra texture/model
-
Prevented Squonk-pocalypse
VERSION 2.2.0.1 BETA
- Added a Discord button to the beta screen
- Added the Field Guide, allowing for you to research certain mobs
- Added two new paintings, "Wildfire PSA" and "NPS"
- Changed Raw Venison ID from cnc:rawvenison to cnc:raw_venison
- Cooked meat now drops from mobs who die via fire
- Decreased Wendigo & Skinwalker spawn rates
- Fixed giant_boar_idle2.ogg
- Looting enchantment now drops more of certain items from mobs
- Updated Sasquatch model/texture
- Updated mod description
- Prevented Squonk-pocalypse
VERSION 2.2.0.1 BETA
- Added Goose
- Added Snake
- Added Pit Viper
- Added Rattlesnake
- Added Black Bear
- Added Beaver
- Added Mouse
- Added Squonk
- Added Howler
- Added Sasquatch
- Added 4 paintings, 'Copperhead', 'Squonk Baby Picture', 'Howl', and 'Footage'
- Added new 'Sobbing' effect
- Added Raw Venison & Cooked Venison to 'forge:meats' tag
- Added functionality to 'stun' Wendigo & Skinwalker with Fireworks
- Added 'Giant Tusk'
- Added new 'Tusk Club' weapon
- Added Raw & Cooked Waterfowl
- Added sounds to Whitetail
- Ringtails can now spawn in plains like biomes
- Elks can now spawn in plains like biomes from other mods
- Adjusted Wendigo animations, texture, and speed
- Adjusted Giant Boar animations
- Adjusted Wendigo & Bewitched Grey Wolf Spawning
- Critters now only have a 50% chance to drop their head
- Reordered sound registry to be more organized in the style of Mojang
- Updated Whitetail model, animations, & texture
- Updated Coyote texture and animations
- Updated Grey Wolf & Bewitched Grey Wolf textures and animations
- Updated Cougar texture & animations
- Fixed Cougar sounds
VERSION 2.1.1
- Health balanced for all mobs, execpt Wendigo & Skinwalker
- [BUGFIX] Sounds adjusted to be quieter
- [BUGFIX] Fixed cougar taming particles
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