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Posted by: Toma400
File description: Version v0.a11s6d, for 1.16.5
File size: 17.6 MB
Total download count (all mod files): 1218
Mod changelog:
~ 1.12.2 porting process and changelogs can be seen on CurseForge/Discord ~
==== alpha v0.a10 ====
More detailed statistics can be found on CurseForge changelog or wiki.
---
Added Blocks:
- Baedoor Funt Block
- Baedoor Gold Block & variants (stairs, slab, wall, chiseled, pillar, door, trapdoor)
- door and trapdoor don't require redstone power to be opened
- Baedoor Golden Lamp
- emits light of level 15
- Wood Lamps (Jungle, Acacia, Birch, Dark Oak, Oak, Spruce, Bamboo)
- emit light of level 15
- bamboo emits light of level 13
- Hardened Cobblestone
- Hardened Netherrack
- Hardened End Stone
- Glistering Sand
- though it looks like full block, it's actually a bit lower
- Glistering Sandstone
- classic variants (slab, stairs)
- smooth variants (block, slab, stairs)
- Glistering Clay
- New Bamboo variants (fence gate, door, panel)
- Smooth Basalt variants (stairs, slab)
- creative only, recipe will appear in 1.17
- can be deleted if added in 1.17 (place at your own risk)
- Dripstone Block variants (stairs, slab)
- creative only, recipe will appear in 1.17
- can be deleted if added in 1.17 (place at your own risk)
- Nether Ticker
- child of glowing obsidian, just like Nether Avoider
- forceloads chunk it is in, if activated
- can be used only in developer's mode for now (turning off developer's mode resets all forceloaded chunks)
- Locked Chests
- offers limited storage for possibility to lock chest with iron key
- lock is based on key name, which means you need to rename key to the same name to open your chest
- when in locked state, chest is much harder to break (depending on material)
Added Items:
- Baedoor Funt
- Curare Poison
- Iron Key
- Rusty Reaper Scheme
- Glistering Ash
- Nether Soul Essence
- Cooked Tropical Fish
- Guide Book
- Sand Wanderer Scheme
Added Weapons:
- Iron Sabre
- Golden Scimitar
- Prismarine Sabre
- White Sabre
- Black Sabre
- Rusty Reaper
- Sand Wanderer
- Rod of the Winds
Added Mobs:
- Ormath Shaman
- Ormath Villager
- Ormath Warrior
- Ormath Javelin Warrior
- Wind Spirit
- Ormath Rider
- Ormath Hunter
- Buffalo
New Enchantments:
- Cylinder Inspection
- used for gun jamming prevention
- level 1-5
- Dismantle
- used as another 'damage modifier'
- each level adds 1.25 attack to the weapon
- affects:
- iron golems
- automatons from mod (in future releases)
- entities with ENBT tag "automaton_type" set to true
- cross-compatibility available for mod creators
- Stabilisation
- helps with accuracy on firearms
- each level reduces accuracy penalty (default is 20)
- Quick Draw
- reverts effects of experience
- used for people who wants to keep accuracy penalty
- can be used after reaching level 350 of firearms experience
- each level sets experience penalty on specific level
New Recipes:
- fermented spider eye crafted from red mushroom (needs additional one sugar more)
- dispenser alternative recipe (basically vanillatweaks one, since it works well)
- smelting soul sand return black sand (souls escape it)
- soul soil crafted from soul sand and black sand (1.16 only)
New Structure:
- Jungle Airship
- home of ormath civilisation
- possibility of trading with ormath villagers
- possibility of talking to shaman
- possibility of boss fight with shaman
- airship doesn't contain any firearm tables
- spawns in jungles
- home of ormath civilisation
Gameplay additions:
- lanters now emits light (13) around the player, if hold in hands
- toggleable by commands (default is active)
New Mechanics:
- Sabre Weapons Tier
- introduced sabre experience
- raises after each critical hit dealt with any sabre to enemy
- raises after each five successful sabre defences
- introduced chance to self-harm while attacking (self-harm damage is half damage of an attack)
- chance of self-harm decreases with more sabre experience (mastering it to specific number decreases self-harm chance to 0%)
- reaching 1000 experience points grants you additional ability
- each 1000 experience gives you 1 additional attack point, up to 8000 (10 dmg/5 hearts)
- to set sabre experience, use scoreboard "sabre_experience"
- introduced sabre experience
- Firearm Experience
- granted after shooting (jammed shooting counts)
- helps with avoiding gun jamming and improve accuracy
- to set firearm experience, use scoreboard "gun_experience"
- Firearm Jamming
- jams firearm while trying to fire; the chance of that depends on quality of firearm, player experience and Cylinder Inspection enchantment
- Accuraccy
- make your head move a bit after each shoot
- Ormath Reputation
- tribe reputation (bound to each tribe & shaman)
- reputation limit is 250 points
- each hit reduces tribe reputation for 25
- tribe becomes agressive after reaching -50 reputation value (default is 0)
- loyal friendship with shaman doesn't preserve you from that penalty
- you can raise your reputation by trade
- if any ormath is killed by player, tribe reputation drop for 275 points
- you won't be punished only after getting almost reputation limit
- if shaman is killed, tribe becomes hostile immediately; it doesn't matter if it's player killing shaman
- reputation drops for 500
- Renewablity
- End Stone (by Glistering Ash/Sand/Clay, via shaman trades, aggro shaman or wind spirit farm)
- Clay (via ormath trades)
- Wither Rose (via shaman trades)
- Jungle Wood (via ormath trades)
- Soul Sand (via Nether Soul Essence)
- Soul Soil
- Shulker Box (via using Rod of the Winds)
- Quick Single reload type
- you still need to reload bullets one-by-one, but you can reload during cooldown (meaning you can reload faster)
- technically it's just reload button enabling after about 35% of a reload time
- Nether Avoider
- it now has Reaper mode, enabled through commands
- on Reaper mode, Avoider kills any living entity except player
- (intended as back-compatibility feature, enabling universal cross-mod integration in exchange for radical use)
- it has counterpart block, "Avoider_Block" obtainable via commands; it serves as a transparent alternative
- it doesn't use Reaper mode
- it now has Reaper mode, enabled through commands
New Advancements:
- Awake the Eye (Lore Path)
- Part of the Gun, Let's Start the Fun (Firearm Path)
- Mobile Firearm Crafting (Firearm Path, hidden)
- Sharpest Sharpshooter (Firearm Path)
- Fingers Are My Revolvers (Firearm Path)
- Quick... and Proud of It! (Sabre Path)
- Shields Are For Newbies (Sabre Path)
- Mastermind of Swordsmanship (Sabre Path)
- Blessed by Gods of War (Sabre Path, hidden)
- The Baedoor Universe (Lore Path)
- Ormaths! (Lore Path, Ormath)
- Ormath Friend (Lore Path, Ormath, Friendly)
- Friend of Grand Ormath Clan (Lore Path, Ormath, Friendly)
- Ormath Betrayer (Lore Path, Ormath, Hostile)
- Against the Spirits of Nature (Lore Path, Ormath, Hostile)
Mod Compatibility:
- NETHER AVOIDER EFFECT
- Cross-compatibility enabled for mod creators, to choose mobs they want to be killed by Nether Avoider
- Team "avoider_killable" counted as killable by Nether Avoider
- make entities drop their loot, if not being already filtered as "night creatures" drop
- ENBT logic tag "avoider_killable" set to true counted as killable by Nether Avoider
- despawn entities loot
- Cross-compatibility enabled for mod creators, to choose mobs they want to be killed by Nether Avoider
- DISMANTLE ENCHANTMENT
- Cross-compatibility enabled for mod creators. Using "automaton_type" ENBT tag set to "true" value enables Dismantle enchantment to affect mobs (it's aimed for mechanical mobs).
- Compatibility confirmed (s4 and higher)
- Adventures and Adversaries [Beta 0.2.1]
New Commands:
- wobrRule_Test - used to switch on/off between test features; deactivating also resets all forceloaded chunks
- wobrRule_Structures - enables or disables possibility to generate additional structures (for future versions, possible dungeons/altars/houses)
- wobrRule_Avoider - switch between Reaper and Normal mode for Nether Avoider
- wobrRule_Light - switch between lantern giving light or not
- wobrGetTest - returns information about test features enabled/disabled
- wobrGetStructures - returns information if additional structures are enabled
- wobrGetExperience - used to check amount of experience (sabres/firearms)
- wobrGetAvoider - returns information about mode for Nether Avoider
- wobrGetLight - returns information about lanterns giving light or not, when hold
Changes:
- Blocks:
- Nether Avoider now can kill specific mobs from other mods, if cross-compatibile
- Nether Avoider now kills also bandit, husks, stray, drowned, slimes, blazes, magma cubes, ghasts and wither skeletons
- stray and drowned items aren't counted, so it can be used to farm tridents, tipped arrows & gold [copper in 1.17], if placed wisely
- Changed Cirtain Block mining requirement: diamond tool tier instead of wooden
- Cirtain Block hardness lowered from 88 to 77
- Lapis Towers now give enchantment bonus, being stronger than bookshelf
- Hid Nether Avoider (active) from creative tab
- Bamboo Trapdoor texture changed
- Nether Avoider texture changed
- Farming:
- Vulcanic veil grows faster in Nether
- You can now bonemeal both vulcanic and sand veil
- vulcanic veil has 40% chance to grow after each bonemealing
- sand veil has 45% chance to grow after each bonemealing
- Items:
- Tsua obtainable in survival (by shaman trade)
- Mobs:
- Bandit now has smaller view radius (100 instead of 120)
- Bandit now drops experience (5 xp)
- Music Disc "Oneironaut" now has small chance (2%) to drop after killing bandit
- Bandit spawning naturally despawns (also drops pepper box instead of golden short revolver)
- that change doesn't affect airship bandits
- bandits spawning on badlands have slightly higher chance of dropping loot
- Added dedicated sounds for bandit
- Effects:
- changed icon for Nether Avoider Pulsating
- Advancements:
- Collectible Path now comes from Lore Path
- Generation:
- revamped structures generation
- airship spawn via spawn block
- airship generation lowered a bit (all airships lowered of 10)
- revamped structures generation
- Weapon Statistics:
- assassin's knife base damage raised to 2
- brotherhood's sabre base damage raised to 10
- brotherhood's sabre durability raised to 210
- elephant gun reload time raised from 90 to 105 ticks
- crocodile shotgun reload time raised from 40 to 55 ticks
- lefs9 revolver reload delay lowered from 35 to 25 ticks
- lefs9 revolver reload type changed to quick single
- Recipes:
- ink sacks recipe from tsua changed to be more expensive (9 instead of 4)
- wither knife now crafted from wither skeleton skull, instead of nether star
- crocodile shotgun scheme now needs blaze rod instead of feather
- bamboo no longer can create crafting table (replaced with recipe for bamboo panel)
- nether avoider now requires three wither skeleton skulls instead of nether star
- Inventory:
- recipe book sorted into categories
- Renaming:
- Black Sand and all its variants renamed to Vulcanic Sand
- ID tags not changed
- Always-Lit-Lamp renamed to Everlit Lamp
- ID tags not changed
- Black Sand and all its variants renamed to Vulcanic Sand
Bugfixes:
- BA6_012B - airships sometimes not fully generate, cut on chunk border
- BA9s0024 - spawn blocks don't generate structures
- BA9s0020 - sabre disables all types of damage
- BA9_0027 - husks, strays and drowned aren't affected by Nether Avoider pulsating
- BA5_0011 - single reload mode can be avoided by pressing "r" fast
- BA9s0023 - text appearing on screen remain forever or until new text comes
- BA9_0026 - text on screen remain forever (1.16 version)
- BA9_0029 - knives & spears don't do their preferrable damage
- BAXs0032 - items don't stack
- BAXs0031 - bandit doesn't attack
- BA9_0025 - textures of some weapons are blurred
Developer's mode features:
- Mechanics:
- Active Nether Tickers in range add chunks to be forceloaded
- Gameplay:
- Overlay showing sabre and firearm experience on top of the screen
- Mobs:
- Wind Spirit can spawn
==== alpha v0.a9 ====
Added Weapons:
- Bone Knife
- Ayer Knife
- Wither Knife
- Assassin's Knife
- Stone Spear
- Iron Spear
- Bone Javelin
- Stone Javelin
- Bone Throwing Axe
- Stone Throwing Axe
- Iron Throwing Axe
- Lefs 9 Infantry Revolver
- Ayer Shotgun
- Ayer Sawed-Off
- Windsweeper
Added Plants:
- Tsua Flower
- can be bonemealed to obtain more
- crafting it further gives you "star of rising day"
- "star of rising day" can give you ink sack if used in 2x2 pattern
Added Blocks:
- Block of Mushroom Poison
- Leghold Trap
- use tripwire hook to activate, deactivate and release it
- in activated mode, it catches entities
- you need to release trap to let caught entity go
- breaking trap in active or caught state is extremely long, but with diamond pickaxe you can do that
Added Items:
- Javelin Sack
- you can store there your javelins
- right-click with filled sack to unload
- Winfleton's Diamond Ace Card (collectible, not in survival yet)
- Winfleton's Heart Ace Card (collectible, not in survival yet)
- Winfleton's Club Ace Card (collectible, not in survival yet)
- Winfleton's Spade Ace Card (collectible, not in survival yet)
- Lefs 9 Infantry Revolver Scheme
- Windsweeper Scheme
Added Advancements:
- Entering Wastelands of Baedoor
- gives you recipes for all crafting table items/blocks available in mod
- Hunter of Lost Woods (Hunter Path - Beginning)
- Let the Hunt Begin (Hunter Path)
- Trapping the Beast (Hunter Path)
- Ace of Winfleton's
Added Effects:
- Curare Poison
- makes you unable to walk and weak your attacks strongly (16/8 hearts)
- currently not obtainable without commands (created for v0.a10)
New In Gameplay:
- Descriptions on some items, blocks and weapons
Changes:
- Weapons Mechanics:
- Sabre weapon type now has defence mechanics (holding right-click disables damage, but also make you unable to attack)
- Crocodile Shotgun shot delay lenghtened to 40 ticks
- Elephant Gun reload delay changed to 90 ticks
- Nether Avoider Mechanics:
- Nether Avoider now kills also items related to mobs it kills
- If powered by redstone, Nether Avoider is pulsating even if inactive (this means you can activate it for certain situations, also without your direct action)
- Nether Avoider Pulsating effect shortened to 3 seconds, to make you realise quicker that you are outside its range
- Items Mechanics:
- right-clicking mushroom poison no more gives you poison effect
- right-clicking mushroom poison poisons arrow, if you had it in inventory (what means poison tipped arrows obtainable much easier)
- Naming:
- Thrown Dagger renamed to 'Throwing Dagger', same with poisoned one
- ID tags remained the same, though
- Gun Barrel, Shotgun Barrel and Double Shotgun Barrel renamed to 'Short', 'Long' and 'Double Long' Barrel.
- ID tags remained the same, though
- Nether Avoider (Inactive) renamed to simply 'Nether Avoider'
- Thrown Dagger renamed to 'Throwing Dagger', same with poisoned one
- Textures:
- Ammunition Boxes texture changed
- Lapis and Dark Lapis Crystals texture changed (standard state)
- Other:
- Messages are now shown as a golden overlay, instead of chat messages
Bugfixes:
- BA9s0022 - elephant gun had wrong reload time
==== alpha v0.a8 ====
Added Blocks:
- cracked lava block
- blue nether bricks
- variants (slab, stairs, wall)
- chiseled version (standard & darkened)
- charcoal block
- smooth black sand (with slab and stairs variants)
- bamboo block
- can be used as a fuel (2 items/20s)
- bamboo quasi-wood tier (with stairs, slab, fence and trapdoor variants)
- glowing obsidian (available from mage airships)
- nether avoider
- makes typical night mobs die if in the area of 50 blocks, when activated
- activate by clicking right-click on avoider
- lapis crystal and dark lapis crystal
- changing states by clicking right-click on crystal
- lapis lamp and dark lapis lamp
- chiseled red nether bricks
- horizontal stained glass
- framed stained glass (variants for every kind of wood + 2 special ones + bamboo)
Added Effects:
- nether avoider pulsating
- does nothing, only gives you information about activated nether avoider in range of its destructive power
- disappears 16 seconds after leaving the area
Added Recipes:
- recipe for chainmail armor
Changes:
- changed textures:
- lava block to smooth one
- chiseled jungle revamped
- stripped chiseled dark oak and spruce darkened
- rifles and shotgun textures set on different pattern (meaning no more distortion and generally better quality)
- changed crocodile shotgun scheme recipe to make it much harder to craft
- ammo boxes can be thrown only in alternative mode (by pressing M)
- creative tab items regrouped to be more accesible
- structure changes:
- changed mage airship model
- changed mage airship loot
- changed mage airship spawning
- bandit spawner erased
- bandit spawning rate decreased to 0
- changes in airships rarity once again
- mage airships probability decreased from 200 to 180
- military and bandit airships probability raised from 200 to 210
- trader airships probability stayed the same
==== alpha v0.a7 ====
Added Blocks:
- Always-Lit-Lamp
Added Weapons:
- Crocodile Shotgun
- Jitado Shotgun (not obtainable in survival yet)
- Brotherhood Sabre
- Ammo Boxes (can be used as a grenade)
Added Items:
- 2-rounded shotgun clip
- crocodile shotgun scheme (craftable!)
Added Music Discs (found on mage and trader airships):
- "Oneironaut" by The Book of Seth
- "Inside the Hidden Forest Temple" by Drganie
Added Mechanics:
- implemented gun modes, changed by mode key (M)
- added key checking how much ammo firearm contains (Z)
- added key unloading all ammo from firearm (U)
Added sounds:
- dedicated sounds for shooting:
- long revolver
- elephant gun
- jitado shotgun
- crocodile shotgun
- sounds for dry shooting
General additions:
- added mod icon
- creative tab icon changed
Changes:
- changed airship generation
- trader airship lowered from 300 to 250
- other airships lowered from 250 to 200
- changed airship loot
- changed bandit loot table
- reload mechanic change: now you can reload only weapon in main hand
- sounds for shooting changed:
- pepper box sound now aligned to handmade revolver
- unused handmade revolver sound aligned to pepper box
Bugfixes:
- BA6_0013 - elephant gun shows wrong message while empty
- BA6_0014 - handmade revolver has the same shooting sound effect as short revolver
- BA6_0015 - firearm table is not rendering properly
- BA6_0016 - guns don't lose durability when shooting
==== alpha v0.a6 ====
General:
- Ported to 1.16.4
Added Weapons:
- Elephant Gun
Added Items:
- 5- and 7-rounded revolver clips
- large bullet
- slug
Changes:
- changed firearm table GUI aesthetics
- crafting now uses buttons (used to fix bug BA5_0010)
- changed firearm table placing (you can place it in different rotations)
- added storage slots for keeping schemes in firearm table
- short revolver now uses 5-rounded revolver clip
- reload mechanics changed (reload delay stays the same though)
- short revolver recipe changed
- reload delay for long revolver shortened to 100 ticks (5s)
- shot delay for long revolver shortened to 15 ticks
- airships now generate in four types, each with different loot:
- bandit airships generate only in overworld
- trader airships generate slightly more common (350 instead of 250)
- old airship structures are now frozen (generating rate at 0)
- small bullet recipe gives you now 3 bullets instead of 2
Bugfixes:
- BA5_0012 - "long revolver scheme" named as "short" one
- BA4_0008 - airship loot tables not working
- BA4_0009 - bandits not spawning on airships
- BA5_0010 - firearm table can dupe revolvers
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