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Posted by: BlackCatGamer64
File description: Version 11.0.1 - Forge 1.20.1
File size: 3.75 MB
Total download count (all mod files): 330
Mod changelog:

For earlier versions, see the files on CurseForge: https://www.curseforge.com/minecraft/mc-mods/better-tools-and-armor/files

Version 11.0.1 Patch Notes

  • Removed all music discs, due to licensing issues :(
  • Fixed a bug where a Descension Potion could be used to teleport into the void, in the Nether.
  • Changed creative tab order of some items

 

Version 11.0 Patch Notes [The Information Update]

Major changes:

  • NEW CRYSTALLITE UPGRADE SET - The Honey upgrade uses the new Hive Crystal item.
  • NEW VILLAGER PROFESSION - The Jeweller makes Crystallite easier to use.
  • MADE CRYSTALLITE CHEAPER - Gems now only require 2 shards, instead of 4.
  • ADDED JEI INFORMATION - More clarity about items and features in the mod.
  • MORE USES FOR LUCK - The Luck attribute now effects any secondary effect of any tool/armor piece.
  • INTEGRATION WITH SUPPLEMENTARIES MOD - Various items in the mod can now drop from Cave Urns in the Supplementaries mod.

1.20 only:

  • Added Crystallite Upgrade Smithing Template, which is now required for upgrading Crystallite tools and armor.
  • All armor in the mod, except Effect Armor, is now trimmable.
  • Fixed an issue with wearing a Nature Ring and Emerald-Crystallite Chestplate, where it would increase the regeneration timer, rather than decreasing it.

Crystallite changes (in general):

  • Crystallite Gems now use 2 Shards in their recipe, down from 4.
  • Added Jeweller Villager profession
  • Added Jewellery Table, used as a workstation
  • Added Hive Crystal and Honey Crystallite upgrade set
  • Crystallite Charm Bases now have a 1/100 chance to spawn in a wider variety of structure loot tables.
  • Tweaked chances of Crystallite Charm Base spawning in Dungeon and Mineshaft chest loot.
  • All Charm recipes which were previously smithing recipes are now crafting recipes.
  • Renamed 'Crystallite Crystals' to 'Elemental Crystals'
  • Updated tooltips of all Crystallite items, so that their effects are more clear, especially for some items with more than one effect.

Changes to specific Crystallite items:

  • Amethyst-Crystallite tools now all have the same effect - locating chests and ores. This effect now has a search radius of 20 blocks.
  • Netherite-Crystallite Pickaxe now breaks all stones instantly with Efficiency V
  • Prismarine-Crystallite Leggings now actually give low gravity in rain, instead of doubling gravity.
  • Fixed an issue with the Icy Bracelet, where it would apply the effect of Sapphire Armor, even when it was not worn.
  • Sky-Crystallite Boots are now more effective when you have low gravity.
  • Gold-Crystallite swords and daggers now replace lower levels of Sweeping Edge with level IV
  • Sculk-Crystallite Hoes now give drops when they break Wool.
  • Redstone-Crystallite tools now only rotate blocks when the user is crouching.
  • Redstone-Crystallite Axes can now rotate blocks.
  • Diamond Hard Plate charm now gives +2 Armor Toughness rather than just 1
  • Removed durability costs for the Emerald- and Amethyst-Crystallite Chestplate abilities
  • All potions now count as 'drinks' for the Sky-Crystallite Helmet.
  • The recipe for the Spiked Crystal now uses a Netherite Ingot, instead of 4 Netherite Scraps.

Other changes:

  • Added more utility potions:
    • Potion of Ascension
    • Potion of Descension
    • Recall Potion
    • Potion of Lost Souls
  • Added utility potions to Mineshaft and Dungeon loot, and Cave Urns from Supplementaries.
  • Having an increased Luck value now increases the chances of all tool/armor secondary effects by +5% per Luck point.
  • Magnetic Pickaxes, Smelting Touch and using Luck to increase ore drops are now less glitchy, and they all work together at once. They also work more reliably underwater.
  • Smelting Touch now works with Fortune again.
  • Made Double Jump less glitchy overall. It no longer activates when sprint-swimming
  • Karma damage now stacks with Thorns damage, since it now bypasses cooldowns.
  • Fixed having an increased Critical Hit Multiplier - it now actually deals more damage for a crit.
  •  
    • Added JEI Information for various items and features in the mod.
  • Added many new advancements, along with a whole new tab!
  • Removed End Stone Pebbles
  • Removed enchantment glint from Experience Potion
  • Removed recipe unlocking, since JEI is now a required dependency
  • Removed advancement for getting a full set of Nether Diamond Armor.
  • Made harvest level of Nether Diamond and Ender Titanium Blocks consistent.
  • Adjusted hardness and blast resistance of Nether Diamond Block.
  • Staff projectiles no longer bounce off players in Creative Mode.
  • Frozen mobs now emit more, bigger particles, so that it is more clear that they are frozen.
  • Improved any tooltips showing a key-bind, so that the key to press is more clear.
  • Improved the 'Press Shift' tooltips for many items in the mod.
  • Lots of tag changes, including adding more forge: tags, as well as tags for different crystallite effects.
  • Minor text changes
  • Various code improvements
  • Adjusted creative tab order

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