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Posted by: MightyMoZes
File description: Forge, 1.20.1 (requeries GeckoLib) [1.7.6a_beta 240116]
File size: 9.97 MB
Total download count (all mod files): 1888
Mod changelog:

1.7.6a [beta 240116] (requires GeckoLib)

vehicle + gear mechanics overhaul
- speeds, GUI, more
- added harvesting ability and slab paving ability for roller engine
- added oxygen gamplay machanics to diving suit and submersible

added vehicles + items
- parachute
- submersible
- cloud-viper
- war airship
- tank
- warship
- various cannons

added weapons
- musket, musket rifle

reworked generated structures/features
-miniboss ufo-feature improved and removed command blocks

weapon balance
- reduced damage of shotgun
- increased ghastship-fireball's damage and reliability
- improved targeting of police airship's net-rockets
- changed alien weapon effects
 


1.7.5c (requires GeckoLib)

internally server-tested, stable build like 1.7.5b - minor additions

fixed issue: steam cycle, travel motor coach deluxe and ghast ship can now also be repaired with iron ingots like the other vehicles

added: regual airships now naturally sink in the nether (because it's too hot for the air balloons, duh)

added: ghast ship (a halloween themed version of the airship)

to obtain, sneak+right-click on an airship with a ghast tear

it can fly normally in the nether

load it with fire charges to turn it into a spooky, hellish war machine

includes warped and crimson fungus color variants (right-click with either fungus)


1.7.5b  (requires GeckoLib) - not available anymore. look on CurseForge

internally server-tested, stable build with slight improvements and bugfixes over 1.7.5a - most complete and functional build yet

fixed issue: cruise steam boat's backseat floats slightly too high above vehicle

fixed issue: steam boats 'jumped' up and down in the water while riding (now like vanilla boats)

fixed issue: boat death animations only triggered while on land instead of when in water

fixed issue: bug sometimes caused the player to die from rebounding projectiles when using the shotgun against close enemies

added: slightly improved textures of boats, cargo coaches and travel coach

added: the hose gun can now also extinguish nearby entities again as well as extinguish the player themselves

tweaked: reduced airship's fuel consumption from using the booster item and increased boost duration

tweaked: dye items (colors) are now kept in the players hand when using them to change a vehicles color because the change only is visible client-side


1.7.5 (a) (requires GeckoLib)

fully implemented beta release for public testing

  • complete rebuild for 1.20.1
  • major bugfixes
  • reduced filesize (from 14 to 7mb)
  • added new vehicles
  • added new item and vehicle animations
  • added option to change vehicle colors/livery
  • added new gameplay mechanics to airships
  • overhauled crafting with new parts for vehciles and weapons
  • changed weapon damage and reload mechanics
  • unearthed the arcane relic

1.7.4 (a/b) (requires GeckoLib)

  • added the "Roller Engine" vehicle
  • added new model and stats for the "Basic Motor Coach" vehicle (aka car without upgrades)
  • added new, rare sky island structure
  • fixed some advancements

1.7.3 (requires GeckoLib)

  • added police escort (item, mob and event)
  • fixed some advancements

1.7.2 (requires GeckoLib)

  • added multiple custom animations for all vehicles  and made some refinements to the interior of the models
  • refined some vehicle stats (hitpoints etc.)
  • fixed some inconsistencies in movement behavior of certain vehicles (eg. motor coaches can now climb dirt pathways with slabs, airships fall down when destroyed ...)
  • removed unused npc-mobs until further gameplay content is introduced in following updates
  • spawn items for vehicles are no longer removed from player's hands in creative mode

added  support for 1.19.2


added support for 1.16.5

  • no clothing items and wearable gear featured in this 'downgraded' version

 

1.7.1 hotfix

  • fixed airships wrongly running out of fuel even when landed
  • fixed weapons not breaking/triggering blocks correctly + reduced lag probability from spamming guns + added empty cartridge casigns ejection for automatic weapons
  • added water & coal loot to generated gas station strucutres to tie in with the new fuel mechanics
  • minor entity size/behavior adjustments
  • tweaked structure spawn rates
  • prepared assets' compatibility for export to 1.16.5
  • fixed lowercase spelling of items and entities


1.7.1

added vehicle & fuel mechanics

  • all motor vehicles require coal and water to run. Their fuel-meter is dispalyed above the entity and while riding
    airships even consume fuel over time if they hover, even without a player controlling them, so plan ahead where you get off!
  • added interaction with cargo sleighs to link/unlink to crawler tow vehicle
  • there arenow big and small cargo inventory sizes - depending on the type of  vehicle (passenger or cargo)
  • the sleigh now doesn't get stuck and suffacte on downhill rides dehind a tow vehicle as much as before
  • all land vehicles, except for the crawler, now can only drive up inclines of half a block, so pave your steep driveways with slabs! This was done to balance the advantages of the crawler and the rest of the land vehicles

 weapons rebalancing

  • firearms now destroy a variety of blocks on impact (leaves, glass, cloth, cactus etc.)
  • the explosive damage and destruction of thrown tnt-bundles and the tnt-launcher are now closer together - now you can blast an entrance into wooden structures with one hit and the bundles cause even bigger destruction - but still balanced in relation to tnt-blocks

misc.

  • moved most items under a new creative tab
  • players joining a new world will automatically be give the recipes to craft the mod-specific recipe-book items so that you can decide how/if someone can craft the mod items in survival/adventure mode
  • rebalanced vehilce horn sounds to prevent bleeding ears
  • buffed the . -.. .| / ., . :: , -  to be little bit more of a challenge during a group adventure

 

open / possible issues

  • some incoherent item namings (uppercase/lowercase)
  • couple/uncouple for the cargo sleigh is defined globally, so multiple players might unintentionally detatch the sleighs again when pushing the button(?)
  • due to makeup of procedures, spamming the automatic weapons may cause more lagg than before(?)

1.7.0  first public release


< 1.7.0  unreleased test builds

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