Laendli Transport

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Project status
In development
All Rights Reserved
Modification type
Supported Minecraft versions

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current releases (visit Curseforge for older/alpha/beta releases ):

1.20.1: Ver. 1.7.6a  - see the more detailed description on CurseForge

1.20.1: Ver. 1.7.5  - see the more detailed description on CurseForge

1.19.2: Ver. 1.7.4 (featuring GeckoLib-supported animations) - now also on CurseForge

1.18.2: Ver. 1.7.1

1.16.5: Ver. 1.7.1 "retrobuild"  (full release, but without clothing items and wearable gear)

Check update notes on the official CurseForge page


Laendli Transport gives you innovative 'turn-of-the-century', old-timey, but vanilla-friendly tools for your steam powered adventures.

Find new ways to explore, travel and flesh out your worlds with a variety of different vehicles to venture air, land and sea and gadgets and weapons to combat foes and play around.

It's inspired by styles and themes from early 1900s sci-fi, old adventure stories, some cartoons like Disney`s Atlantis or Ghibli's Laputa and a tiny hint of mystery.


👻🕸️ just in time for Spooktober 💀🎃🦇:



Contents - Vehicles

  • steam cycle
  • motor coach
  • freight motor coach
  • travel motor coach
  • travel motor coach deluxe (upgrade/right-click with gold block)
  • half track offroad vehicle & cargo sleigh
  • airship
  • ghast ship (upgrade/right-click with ghast tear; includes warped and crimson fungus color variants (right-click with either fungus))

in for Halloween (as of 1.7.5c): Ghastship - claim the nether with this new, cursed flying machine!

  • cloud coupe
  • steam boat
  • cruise steam boat
  • roller engine
  • optional cosmetic/color variants 



Contents - Weapons

  • pistol
  • machine repeater
  • marksman rifle - press R to aim
  • carbine - press R to reload
  • shotgun - press R to reload
  • tnt-launcher - press R to reload
  • tnt-bundle
  • firefighting gear
  • diving suit
  • police escort emergency kit


Contents - Wearables



Contents - Exploration:


  • treasure icebergs
  • ruined tower variants
  • ruined tombsite
  • lonely gas station
  • ancient Laputan outpost (very rare - look ...up maybe?)
  • buried, otherworldy relic (very, rare - look for a tiny pit or spot of grey gravel and coral on the ground)


  • the "Bock" - a peaceful antilope-like creature that gives a bit more life to savannas, badlands and sparse jungles
  • Crabs - inhabit the beaches, rivers, lakes and swamps where you can mistake their bigger crabby relatives for friendly spots of grass
  • No garments of the secret mystic brotherhood of arcane knowledge
  • Definitely no ancient buried alien mini-boss
  • loyal police(men?) who can be called to patrol and fend off monsters in a sticky situation. Other NPC-like mobs are intended to be added for pre-built adventures. I am still looking for inspiration on how to employ them as a useful/fun feature for survival mode - I take any suggestions



Crafting Recipies

Crafting: Vehicles

Crafting: Weapons


User Manual - Vehicles:

  • Ride vehicles by right-clicking them and get off with sneak(like other mountable mobs). To ride as passenger in a vehicle with multiple seats, craft the backseat cushion and place it near the vehicle. After that sit on the cushion.
  • All motor vehicles need coal and water to run. Access a vehicle's inventory and coal/water storage with sneak+right click. After that its fuel supply will be displayed while riding and above the vehicle when close to it. If you happen to find a lonely gas station on the way, make sure to refuel and pay the clerk a visit.
  • An airship's climb and descent rate are controlled by looking upwards or downwards while flying. They consume fuel to stay in the air - even without a crew - so make sure to not leave them hovering for too long.


  • Vehicles provide a good amount of protection from shots and hits but they can be damaged and eventually get destroyed. You can repair them with iron ingots. Simply sneak+right click on it with Iron ingots in hand. If you can't safe your vehicle anymore try to get away from the spot because it will go with a hefty bang.
  • normal roadgoing vehicles like the motor coach are faster on paved ground (stone, wood, dirt paths etc.) and slower on natural terrain like snow, grass, sand or gravel. The track crawler is slower overall but isn't affected by different terrain and can climb inclines of one block while the others need slabs to scale hills and uneven terrain.
  • The track crawler can be equipped with a cargo sleigh that can carry a huge load of items and one passenger. It can be linked and disconnected from the crawler to be stored elsewhere.
  • alternatively to crafting them seperately, you can upgrade a basic motor coach to a passenger/freight motor coach if you sneak+right click on it with either a minecart or a chest in hand.
  • Some vehicles have additional cosmetic team/color variants. To get the cosmetic/team variants right click or sneak+right click on the vehicles with either a dye item (blue, green, red, black, cyan, purple) or a gold block for one special vehicle 


User Manual - Weapons&Tools:

  • Weapons have descriptions to show which type of ammunition they use. Pistols and automatic weapons use magazines while rifles and shotguns need individual cartridges. The tnt-launcher uses blocks of tnt as magazines (not tnt-bundles! They are just for throwing).
  • The marksman rifle requires you to zoom in before firing. Press R to aim.
  • The diving suit lets you breathe and work underwater. Of course the whole set must be equipped for it to function. It also provides a decent amount of armor but at the cost of visibility and movement.
  • The hose gun equipment can be used to put out fires. Equip the hose gun and the hydrant backpack and get back into the water when your tank runs empty.


Notes from the Explorer's diaries


I am still quite new to forge and MCreator, so don't expect a gush of content updates very often.

Feedback and recommendations are greatly appreciated! Fell free to tell me your impressions, issues or ideas for interesting additions :) 

Modification files
Laendli_1.7.6a_24016 (1.20.1_forge).jar - Forge, 1.20.1 (requeries GeckoLib) [1.7.6a_beta 240116]Uploaded on: 01/26/2024 - 10:40   File size: 9.97 MB
Laendli_1.7.5c+(1.20.1_forge).jar - Forge, 1.20.1 (requeries GeckoLib)Uploaded on: 10/16/2023 - 11:00   File size: 7.62 MB
Laendli_1.7.4b (1.19.2_forge).jar - Forge, 1.19.2 (requeries GeckoLib)Uploaded on: 10/11/2023 - 15:07   File size: 12.04 MB
Laendli_1.7.1_hotfix_0.jar - Forge, 1.18.2Uploaded on: 10/31/2022 - 13:51   File size: 7.96 MB
Laendli_1.7.1_(for_1.16.5).jar - Forge, 1.16.5Uploaded on: 11/02/2022 - 23:15   File size: 10.53 MB

1.7.6a [beta 240116] (requires GeckoLib)

vehicle + gear mechanics overhaul
- speeds, GUI, more
- added harvesting ability and slab paving ability for roller engine
- added oxygen gamplay machanics to diving suit and submersible

added vehicles + items
- parachute
- submersible
- cloud-viper
- war airship
- tank
- warship
- various cannons

added weapons
- musket, musket rifle

reworked generated structures/features
-miniboss ufo-feature improved and removed command blocks

weapon balance
- reduced damage of shotgun
- increased ghastship-fireball's damage and reliability
- improved targeting of police airship's net-rockets
- changed alien weapon effects

1.7.5c (requires GeckoLib)

internally server-tested, stable build like 1.7.5b - minor additions

fixed issue: steam cycle, travel motor coach deluxe and ghast ship can now also be repaired with iron ingots like the other vehicles

added: regual airships now naturally sink in the nether (because it's too hot for the air balloons, duh)

added: ghast ship (a halloween themed version of the airship)

to obtain, sneak+right-click on an airship with a ghast tear

it can fly normally in the nether

load it with fire charges to turn it into a spooky, hellish war machine

includes warped and crimson fungus color variants (right-click with either fungus)

1.7.5b  (requires GeckoLib) - not available anymore. look on CurseForge

internally server-tested, stable build with slight improvements and bugfixes over 1.7.5a - most complete and functional build yet

fixed issue: cruise steam boat's backseat floats slightly too high above vehicle

fixed issue: steam boats 'jumped' up and down in the water while riding (now like vanilla boats)

fixed issue: boat death animations only triggered while on land instead of when in water

fixed issue: bug sometimes caused the player to die from rebounding projectiles when using the shotgun against close enemies

added: slightly improved textures of boats, cargo coaches and travel coach

added: the hose gun can now also extinguish nearby entities again as well as extinguish the player themselves

tweaked: reduced airship's fuel consumption from using the booster item and increased boost duration

tweaked: dye items (colors) are now kept in the players hand when using them to change a vehicles color because the change only is visible client-side

1.7.5 (a) (requires GeckoLib)

fully implemented beta release for public testing

  • complete rebuild for 1.20.1
  • major bugfixes
  • reduced filesize (from 14 to 7mb)
  • added new vehicles
  • added new item and vehicle animations
  • added option to change vehicle colors/livery
  • added new gameplay mechanics to airships
  • overhauled crafting with new parts for vehciles and weapons
  • changed weapon damage and reload mechanics
  • unearthed the arcane relic

1.7.4 (a/b) (requires GeckoLib)

  • added the "Roller Engine" vehicle
  • added new model and stats for the "Basic Motor Coach" vehicle (aka car without upgrades)
  • added new, rare sky island structure
  • fixed some advancements

1.7.3 (requires GeckoLib)

  • added police escort (item, mob and event)
  • fixed some advancements

1.7.2 (requires GeckoLib)

  • added multiple custom animations for all vehicles  and made some refinements to the interior of the models
  • refined some vehicle stats (hitpoints etc.)
  • fixed some inconsistencies in movement behavior of certain vehicles (eg. motor coaches can now climb dirt pathways with slabs, airships fall down when destroyed ...)
  • removed unused npc-mobs until further gameplay content is introduced in following updates
  • spawn items for vehicles are no longer removed from player's hands in creative mode

added  support for 1.19.2

added support for 1.16.5

  • no clothing items and wearable gear featured in this 'downgraded' version


1.7.1 hotfix

  • fixed airships wrongly running out of fuel even when landed
  • fixed weapons not breaking/triggering blocks correctly + reduced lag probability from spamming guns + added empty cartridge casigns ejection for automatic weapons
  • added water & coal loot to generated gas station strucutres to tie in with the new fuel mechanics
  • minor entity size/behavior adjustments
  • tweaked structure spawn rates
  • prepared assets' compatibility for export to 1.16.5
  • fixed lowercase spelling of items and entities


added vehicle & fuel mechanics

  • all motor vehicles require coal and water to run. Their fuel-meter is dispalyed above the entity and while riding
    airships even consume fuel over time if they hover, even without a player controlling them, so plan ahead where you get off!
  • added interaction with cargo sleighs to link/unlink to crawler tow vehicle
  • there arenow big and small cargo inventory sizes - depending on the type of  vehicle (passenger or cargo)
  • the sleigh now doesn't get stuck and suffacte on downhill rides dehind a tow vehicle as much as before
  • all land vehicles, except for the crawler, now can only drive up inclines of half a block, so pave your steep driveways with slabs! This was done to balance the advantages of the crawler and the rest of the land vehicles

 weapons rebalancing

  • firearms now destroy a variety of blocks on impact (leaves, glass, cloth, cactus etc.)
  • the explosive damage and destruction of thrown tnt-bundles and the tnt-launcher are now closer together - now you can blast an entrance into wooden structures with one hit and the bundles cause even bigger destruction - but still balanced in relation to tnt-blocks


  • moved most items under a new creative tab
  • players joining a new world will automatically be give the recipes to craft the mod-specific recipe-book items so that you can decide how/if someone can craft the mod items in survival/adventure mode
  • rebalanced vehilce horn sounds to prevent bleeding ears
  • buffed the . -.. .| / ., . :: , -  to be little bit more of a challenge during a group adventure


open / possible issues

  • some incoherent item namings (uppercase/lowercase)
  • couple/uncouple for the cargo sleigh is defined globally, so multiple players might unintentionally detatch the sleighs again when pushing the button(?)
  • due to makeup of procedures, spamming the automatic weapons may cause more lagg than before(?)

1.7.0  first public release

< 1.7.0  unreleased test builds

Hi! I ran into a problem. My build implies 512 blocks in height, but 300 is dealt damage. I haven't found a way to fix it. Which file is responsible for death.attack.Mortal Arrogance?

Please try to finish the new update before Easter

I'm really missing war vehicles for my server!

Could you put alpha files on curseforge for every change you make?
I mean that when you create a new vehicle, put it in alpha, then those who test it (like me) will report bags to fix.

Will this be available for bedrock in the future? I'm curious because I'm just getting into mods and I would enjoy this so much. I'm super thrilled with the concept of the steam power and the flying. I'm currently trying to get this to work on my Java ed at the time of this hopefully you see this Mighty MoZes!

Hi. Thank you so much for your interest!
Unfortunately I do not currently see a possibility to recreate the mod for bedrock edition. The way minecraft bedrock is coded - although it grants it a more optimized performance - limits the possibilities to support mod elements a lot, hence there are no real mod loaders like for fabric or forge. It's a shame, really but it's a hurdle that all of the devs run into in this case. With MCreator I'm bound to release stuff for Java edition exclusively. I hope that one day, when there is enough interest, I can gather up a dev team to maintain the mod more regularly and also release a fabric version, but sadly bedrock support is out of the window until some divine intervention takes place at Mojang HQ.
I'm sorry that i can't tell you much more. If you run into trouble or have any remarks, feel free to come back to me. :)

Thank you for the reply. Its not a big issue I'll just have to make the transition to Java. However I have been downloading mods"add-ons " for bedrock I honestly have been thinking of making a few my own mods but so far it's just a thought and not in action because I really like everything your mod offers. Everything in it could be fully done if mojang actually added things like steam power and turn of the century technology .
I do thank you for your mod and your reply

Hi. Thank you for such a beautiful and high-quality mod. Is it worth waiting for the version under 1.20.1?
P.S. I write through an online translator, and therefore there may be errors.

Hey, thank you for your interest! Sorry for my late reply, I didn't notice any new comments on the page. Since I put the project on CurseForge, most people seemed to comment or download over there. If you want to play on 1.20.1 you will still need to wait a bit. I can only start updating after the new MCreator version 2023.3 is released, but there will be a verion of this mod for 1.20 and 1.20.1. But probably not before next month :)

Hooray, I was finally able to enjoy your beautiful mod. Thank you for your efforts, for the wonderful and sustained style of technology of the beginning of the last century (tnt-bundles reminded the old game "Blood", similar in atmosphere).
But, a small mistake was noticed - when the roller engine is running in Plow mode, it leaves grass on the plowed land, whereas in Pave mode everything is fine, grass and flowers break. (It seems to me, or in the picture-instructions, these modes are mixed up).
P.S. By the way, have you considered the possibility of crushing mobs with engines?
P.P.S. I write through an online translator, and therefore there may be errors.

There are multiple. The most important is the "on tick update" of the airship. The up&down movement is possible with the "attempt to overwrite motion..."-block. y-velocity is changed to player head pitch in degrees multiplied with a very small negative factor ~0.001 to make it smoother. Most of the other stuff requires a bunch of custom tags