current releases (visit Curseforge for older/alpha/beta releases ):
1.20.1: Ver. 1.7.6a - see the more detailed description on CurseForge
1.20.1: Ver. 1.7.5 - see the more detailed description on CurseForge
1.19.2: Ver. 1.7.4 (featuring GeckoLib-supported animations) - now also on CurseForge
1.18.2: Ver. 1.7.1
1.16.5: Ver. 1.7.1 "retrobuild" (full release, but without clothing items and wearable gear)
Check update notes on the official CurseForge page
Laendli Transport gives you innovative 'turn-of-the-century', old-timey, but vanilla-friendly tools for your steam powered adventures.
Find new ways to explore, travel and flesh out your worlds with a variety of different vehicles to venture air, land and sea and gadgets and weapons to combat foes and play around.
It's inspired by styles and themes from early 1900s sci-fi, old adventure stories, some cartoons like Disney`s Atlantis or Ghibli's Laputa and a tiny hint of mystery.
👻🕸️ just in time for Spooktober 💀🎃🦇:
Contents - Vehicles
- steam cycle
- motor coach
- freight motor coach
- travel motor coach
- travel motor coach deluxe (upgrade/right-click with gold block)
- half track offroad vehicle & cargo sleigh
- airship
- ghast ship (upgrade/right-click with ghast tear; includes warped and crimson fungus color variants (right-click with either fungus))
in for Halloween (as of 1.7.5c): Ghastship - claim the nether with this new, cursed flying machine!
- cloud coupe
- steam boat
- cruise steam boat
- roller engine
-
optional cosmetic/color variants
Contents - Weapons
- pistol
- machine repeater
- marksman rifle - press R to aim
- carbine - press R to reload
- shotgun - press R to reload
- tnt-launcher - press R to reload
- tnt-bundle
- firefighting gear
- diving suit
- police escort emergency kit
Contents - Wearables
Contents - Exploration:
Structures
- treasure icebergs
- ruined tower variants
- ruined tombsite
- lonely gas station
- ancient Laputan outpost (very rare - look ...up maybe?)
- buried, otherworldy relic (very, rare - look for a tiny pit or spot of grey gravel and coral on the ground)
Other
- the "Bock" - a peaceful antilope-like creature that gives a bit more life to savannas, badlands and sparse jungles
- Crabs - inhabit the beaches, rivers, lakes and swamps where you can mistake their bigger crabby relatives for friendly spots of grass
- No garments of the secret mystic brotherhood of arcane knowledge
- Definitely no ancient buried alien mini-boss
- loyal police(men?) who can be called to patrol and fend off monsters in a sticky situation. Other NPC-like mobs are intended to be added for pre-built adventures. I am still looking for inspiration on how to employ them as a useful/fun feature for survival mode - I take any suggestions
Crafting Recipies
User Manual - Vehicles:
- Ride vehicles by right-clicking them and get off with sneak(like other mountable mobs). To ride as passenger in a vehicle with multiple seats, craft the backseat cushion and place it near the vehicle. After that sit on the cushion.
- All motor vehicles need coal and water to run. Access a vehicle's inventory and coal/water storage with sneak+right click. After that its fuel supply will be displayed while riding and above the vehicle when close to it. If you happen to find a lonely gas station on the way, make sure to refuel and pay the clerk a visit.
-
An airship's climb and descent rate are controlled by looking upwards or downwards while flying. They consume fuel to stay in the air - even without a crew - so make sure to not leave them hovering for too long.
- Vehicles provide a good amount of protection from shots and hits but they can be damaged and eventually get destroyed. You can repair them with iron ingots. Simply sneak+right click on it with Iron ingots in hand. If you can't safe your vehicle anymore try to get away from the spot because it will go with a hefty bang.
- normal roadgoing vehicles like the motor coach are faster on paved ground (stone, wood, dirt paths etc.) and slower on natural terrain like snow, grass, sand or gravel. The track crawler is slower overall but isn't affected by different terrain and can climb inclines of one block while the others need slabs to scale hills and uneven terrain.
- The track crawler can be equipped with a cargo sleigh that can carry a huge load of items and one passenger. It can be linked and disconnected from the crawler to be stored elsewhere.
- alternatively to crafting them seperately, you can upgrade a basic motor coach to a passenger/freight motor coach if you sneak+right click on it with either a minecart or a chest in hand.
- Some vehicles have additional cosmetic team/color variants. To get the cosmetic/team variants right click or sneak+right click on the vehicles with either a dye item (blue, green, red, black, cyan, purple) or a gold block for one special vehicle
User Manual - Weapons&Tools:
- Weapons have descriptions to show which type of ammunition they use. Pistols and automatic weapons use magazines while rifles and shotguns need individual cartridges. The tnt-launcher uses blocks of tnt as magazines (not tnt-bundles! They are just for throwing).
- The marksman rifle requires you to zoom in before firing. Press R to aim.
- The diving suit lets you breathe and work underwater. Of course the whole set must be equipped for it to function. It also provides a decent amount of armor but at the cost of visibility and movement.
- The hose gun equipment can be used to put out fires. Equip the hose gun and the hydrant backpack and get back into the water when your tank runs empty.
Notes from the Explorer's diaries
I am still quite new to forge and MCreator, so don't expect a gush of content updates very often.
Feedback and recommendations are greatly appreciated! Fell free to tell me your impressions, issues or ideas for interesting additions :)
1.7.6a [beta 240116] (requires GeckoLib)
vehicle + gear mechanics overhaul
- speeds, GUI, more
- added harvesting ability and slab paving ability for roller engine
- added oxygen gamplay machanics to diving suit and submersible
added vehicles + items
- parachute
- submersible
- cloud-viper
- war airship
- tank
- warship
- various cannons
added weapons
- musket, musket rifle
reworked generated structures/features
-miniboss ufo-feature improved and removed command blocks
weapon balance
- reduced damage of shotgun
- increased ghastship-fireball's damage and reliability
- improved targeting of police airship's net-rockets
- changed alien weapon effects
1.7.5c (requires GeckoLib)
internally server-tested, stable build like 1.7.5b - minor additions
fixed issue: steam cycle, travel motor coach deluxe and ghast ship can now also be repaired with iron ingots like the other vehicles
added: regual airships now naturally sink in the nether (because it's too hot for the air balloons, duh)
added: ghast ship (a halloween themed version of the airship)
to obtain, sneak+right-click on an airship with a ghast tear
it can fly normally in the nether
load it with fire charges to turn it into a spooky, hellish war machine
includes warped and crimson fungus color variants (right-click with either fungus)
1.7.5b (requires GeckoLib) - not available anymore. look on CurseForge
internally server-tested, stable build with slight improvements and bugfixes over 1.7.5a - most complete and functional build yet
fixed issue: cruise steam boat's backseat floats slightly too high above vehicle
fixed issue: steam boats 'jumped' up and down in the water while riding (now like vanilla boats)
fixed issue: boat death animations only triggered while on land instead of when in water
fixed issue: bug sometimes caused the player to die from rebounding projectiles when using the shotgun against close enemies
added: slightly improved textures of boats, cargo coaches and travel coach
added: the hose gun can now also extinguish nearby entities again as well as extinguish the player themselves
tweaked: reduced airship's fuel consumption from using the booster item and increased boost duration
tweaked: dye items (colors) are now kept in the players hand when using them to change a vehicles color because the change only is visible client-side
1.7.5 (a) (requires GeckoLib)
fully implemented beta release for public testing
- complete rebuild for 1.20.1
- major bugfixes
- reduced filesize (from 14 to 7mb)
- added new vehicles
- added new item and vehicle animations
- added option to change vehicle colors/livery
- added new gameplay mechanics to airships
- overhauled crafting with new parts for vehciles and weapons
- changed weapon damage and reload mechanics
unearthed the arcane relic
1.7.4 (a/b) (requires GeckoLib)
- added the "Roller Engine" vehicle
- added new model and stats for the "Basic Motor Coach" vehicle (aka car without upgrades)
- added new, rare sky island structure
- fixed some advancements
1.7.3 (requires GeckoLib)
- added police escort (item, mob and event)
- fixed some advancements
1.7.2 (requires GeckoLib)
- added multiple custom animations for all vehicles and made some refinements to the interior of the models
- refined some vehicle stats (hitpoints etc.)
- fixed some inconsistencies in movement behavior of certain vehicles (eg. motor coaches can now climb dirt pathways with slabs, airships fall down when destroyed ...)
- removed unused npc-mobs until further gameplay content is introduced in following updates
- spawn items for vehicles are no longer removed from player's hands in creative mode
added support for 1.19.2
added support for 1.16.5
- no clothing items and wearable gear featured in this 'downgraded' version
1.7.1 hotfix
- fixed airships wrongly running out of fuel even when landed
- fixed weapons not breaking/triggering blocks correctly + reduced lag probability from spamming guns + added empty cartridge casigns ejection for automatic weapons
- added water & coal loot to generated gas station strucutres to tie in with the new fuel mechanics
- minor entity size/behavior adjustments
- tweaked structure spawn rates
- prepared assets' compatibility for export to 1.16.5
- fixed lowercase spelling of items and entities
1.7.1
added vehicle & fuel mechanics
- all motor vehicles require coal and water to run. Their fuel-meter is dispalyed above the entity and while riding
airships even consume fuel over time if they hover, even without a player controlling them, so plan ahead where you get off! - added interaction with cargo sleighs to link/unlink to crawler tow vehicle
- there arenow big and small cargo inventory sizes - depending on the type of vehicle (passenger or cargo)
- the sleigh now doesn't get stuck and suffacte on downhill rides dehind a tow vehicle as much as before
- all land vehicles, except for the crawler, now can only drive up inclines of half a block, so pave your steep driveways with slabs! This was done to balance the advantages of the crawler and the rest of the land vehicles
weapons rebalancing
- firearms now destroy a variety of blocks on impact (leaves, glass, cloth, cactus etc.)
- the explosive damage and destruction of thrown tnt-bundles and the tnt-launcher are now closer together - now you can blast an entrance into wooden structures with one hit and the bundles cause even bigger destruction - but still balanced in relation to tnt-blocks
misc.
- moved most items under a new creative tab
- players joining a new world will automatically be give the recipes to craft the mod-specific recipe-book items so that you can decide how/if someone can craft the mod items in survival/adventure mode
- rebalanced vehilce horn sounds to prevent bleeding ears
- buffed the
. -.. .| / ., . :: , -to be little bit more of a challenge during a group adventure
open / possible issues
some incoherent item namings (uppercase/lowercase)- couple/uncouple for the cargo sleigh is defined globally, so multiple players might unintentionally detatch the sleighs again when pushing the button(?)
due to makeup of procedures, spamming the automatic weapons may cause more lagg than before(?)
1.7.0 first public release
< 1.7.0 unreleased test builds
So the vehicle mechanics work fine and their models too, but somehow all the textures of the clothing items are completely butted. I exported and tried both texture mapping variants complatible with 1.16. but it's stil not showing up correctly. Also for some reason bullets now also destroy dirt blocks which is not intended and kinda game breaking tbh ^^' I initially wanted to update to 1.19.2 as soon as it was possible. How would you go about it so that I could still come back to finishing the 1.16 version?
Sorry for late reply ^^' I usually tend to have workspace on lowest MCR version (I have several MCR versions installed) and when I need to export to version not supported by it, I just copy workspace, open it on higher MCR, check for issues, export, and come back to develop on lower one. Although with 1.16/1.18 it is way harder, as there are a lot of game-breaking changes unfortunately :< (model swappings as you mentioned)
I had to reexport and set up all models and repair some locked code but now there's only a bit of playtesting to be done and the 1.16.5 "retrobuild" will be ready for release 🤠