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Posted by: klsts
File description: 1.19.2
File size: 1.27 MB
Total download count (all mod files): 367
Mod changelog:

1.1.0

- Added new Crimson Gold Totems.

- Added extra damage to Crimson Gold Weapons depending of negative height.

- Improved Cave Biome generation and features.

- Added new blocks: Bloodstone and Bloodstone Bricks

- Added new plants/fungi: Flesh Flower, Orange/Yellow Mushrroms.

- Added  new fluid: Quicksand (in Eroded Caves).

 

1.2.0

THE MOD NOW REQUIRES GECKOLIB TO WORK

- Added new biome: Crystal Deposit

- Added new biome-based-mobs:

   - The Rotten and Evil Shrooms spawn in Mushroom Caves

   - The Slimosaurus spawns in Slime Caverns

   -  Frips spawn in Cold Caves

   - Wither Frisps spawn in Magmatic Chambers

   - Cactortoises spawn in Eroded Caves

   - Livingstone spawn in Crystal Deposits

   - Tendrils spawn in Meat Pit and can spawn (when triggered) the Living Flesh  

 

- Added a Bestiary (contains brief info of the new mobs)

- Added new Villager Job: Geologist (the job block is the new Geologist Table)

- Added new totem: Totem Of Assistance

- Added small dungeons underground: Garnet Dungeons

- Added new Potion: Potion of Resilient Shield (can be brewed with any garnet and mineral oil)

- Added Spinel, and Spinel related blocks.

- Added Mineral Oil

- Added new liquid: Magma

- Added 6 corundums wich can be used to enchant the Crossbow in the Geologist Table/ enhance Reinforced Crimson Gold Sword/Axes 

- Added new Garnet Ore (it NOT replaces Garnet Geodes)

- Added new blocks

- Added new Crossbow Enchantments: Freezing Point, Magmatic Barb, Wicked Shot, Traction Arrow, Spiky Pellet and Toxic Spore

- Added Cactortoise Shell (upgrade of the Turtle Shell)

- Adjusted biome generation

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