Started by
sumeshi0216
on
Topic category: User side tutorials
In order to render a skybox, you will need to use a procedure "Render skybox." Also, an event trigger "Graphics - Render sky." is required.
There is the procedure in a procedure list "Graphics procedures - Sky."
- Yaw/Pitch/Roll: They are the skybox angles.
- Color: It is the skybox color.
- Constant: If it is false, the skybox will be invisible when the dimension has special fog. If not false, the skybox will always be visible.
Moreover, you will need to set a texture before rendering as follows. There is the procedure "Set texture" in a procedure list "Graphics procedures - Texture."
Since a skybox has 6 faces, you will need to use a texture with 6 mapped faces as follows. Also, make sure each face has the same aspect ratio.
Edited by sumeshi0216 on Sun, 05/12/2024 - 03:27
I'm trying to render stars and they all appear during the day. How could I avoid this? Am I missing something?
Thank you. But how can you make the skybox appear in a specific dimension?