Started by
donmor3000
on
Topic category: Feature requests and ideas for MCreator
I'm creating a mod that generate explosions. Currently the explosion source is always null, so I have to use custom code snippets, which drops dependencies (=parameters) from the procedure, causing compile errors. Eventually I have to add some garbage to import the necessary dependencies.
It'll be better if the explosion snippet have a source entity input (can be null or entity by default).