Welcome to Sculking Silence, where a new dimension called Sculkheim is waiting to be explored!
In this mod, Sculkheim adds new biomes, entities, and ores!
How to get to Sculkheim:
First, you need to craft a pulsator.
A Pulsator is a special tool that's only function is to open the portal to Sculkheim.
This is the recipe:
If you can't see this image, the recipe is
key: 0=nothing, 1=echo shard, 2=stick
010
101
210
The list of biomes:
- Scroomlands
- Sculk Wastes
- Valley of no return
- Gloomlands
- Sculk Auroras
- Paddlands
The mod adds 4 new music discs that represent each biome:
- Corrupted Horizon - Scroomlands
- Infectable - Sculk Wastes
- Old Habitants - Valley of no Return
- Wrong Ideals - Gloomlands
- Tranquil Hills - Sculk Auroras
- Serene Shadows - Paddlands
There are new ores in the mod:
- Lumenite, used in a new tier of tools and armor
- Dark Iron
The new entities are listed below:
- Lost Soul
- Sclunk
- Mooscroom
- Moogloom
- Soulsenter
- Apparition
- Thumper
- Stooler
- Paddler
Structures In Sculkheim:
- Aurora outpost
- Sculk Dungeon
The Ancient City center structure is the only way into Sculkheim.
First, you need to clear all sculk veins surrounding the portal.
After all of that, use the Pulsator to light the portal.
The terrain in Sculkheim has changed a lot since it was first discovered by the ancient builders, so you most likely spawn underground. Dig your way up, and you have arrived in Sculkheim!
Have fun exploring the dimension!
update 1.0.0
update 1.1.0
update 1.2.0