Started by
Justkevin61
on
Topic category: Troubleshooting, bugs, and solutions
im having this problem with custom mob ai attack pathfinding, the mob often end up just staring at set target(player,mob), its only work properly when base ai used but using base ai limiting mob's behavior. here's what its look like :
theres only one one topic that i found but left unanswered or seems indicated that theres a bug
Custom mob AI attack pathfinding issue. | MCreato
here's my ai task procedures :
https://drive.google.com/file/d/1honPQc6cYJ4g7BBk8pVlEU_UJelz0CBe/view?usp=sharing
pls help :(
thx
Edited by Justkevin61 on Sat, 08/03/2024 - 10:17
i experiment it a bit and turns out in order for a mob attack its target properly you have to use both combat melee and range attack block procedures, place the range one on top of the melee one, check the (chase after lost sight) only for the melee one and DON'T check the range one.
so it is a bug?