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Topic category: Help with MCreator software
Does anyone know how to make a Loottable rely on something like Synced Data?
I am aware that I could use the When Entity Dies procedure, however I have elements in my mod that can prevent the death of a mob, and it triggers even when they 'die', and I don't want their loot to be able to be cheesed like that.
I know that Sheep have separate Loottables for each variant, and would like to know how I could do something similar?