Topic category: Help with Minecraft modding (Java Edition)
i dont know why but all tutorials dont work for me or i dont know how or my model is too big i dont know
im making caseoh boss
please help i dont know
there is a code
// Made with Blockbench 4.11.1
// Exported for Minecraft version 1.7 - 1.12
// Paste this class into your mod and generate all required imports
public class caseohbig extends ModelBase {
private final ModelRenderer Body;
private final ModelRenderer head;
private final ModelRenderer RightArm;
private final ModelRenderer RightLeg;
private final ModelRenderer LeftLeg2;
private final ModelRenderer LeftArm;
public caseohbig() {
textureWidth = 4096;
textureHeight = 4096;
Body = new ModelRenderer(this);
Body.setRotationPoint(0.0F, -900.0F, 0.0F);
Body.cubeList.add(new ModelBox(Body, 0, 2845, -453.0F, -521.0F, -445.0F, 906, 361, 890, 0.0F, false));
Body.cubeList.add(new ModelBox(Body, 0, 2384, -510.0F, -162.0F, -511.0F, 1020, 690, 1022, 0.0F, false));
head = new ModelRenderer(this);
head.setRotationPoint(0.0F, -1413.0F, 0.0F);
head.cubeList.add(new ModelBox(head, 0, 0, -209.0F, -361.0F, -205.0F, 418, 361, 410, 0.0F, false));
RightArm = new ModelRenderer(this);
RightArm.setRotationPoint(-453.0F, -1266.0F, 0.0F);
RightArm.cubeList.add(new ModelBox(RightArm, 2834, 0, -282.0F, -134.0F, -167.0F, 297, 739, 334, 0.0F, true));
RightLeg = new ModelRenderer(this);
RightLeg.setRotationPoint(-233.0F, -387.0F, 0.0F);
RightLeg.cubeList.add(new ModelBox(RightLeg, 0, 976, -182.0F, -13.0F, -233.0F, 364, 424, 466, 0.0F, false));
LeftLeg2 = new ModelRenderer(this);
LeftLeg2.setRotationPoint(233.0F, -390.0F, 0.0F);
LeftLeg2.cubeList.add(new ModelBox(LeftLeg2, 0, 976, -182.0F, -10.0F, -233.0F, 364, 424, 466, 0.0F, true));
LeftArm = new ModelRenderer(this);
LeftArm.setRotationPoint(439.0F, -1239.0F, 0.0F);
LeftArm.cubeList.add(new ModelBox(LeftArm, 2834, 0, -1.0F, -161.0F, -167.0F, 297, 739, 334, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
Body.render(f5);
head.render(f5);
RightArm.render(f5);
RightLeg.render(f5);
LeftLeg2.render(f5);
LeftArm.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}