Started by
mystic
on
Topic category: Help with MCreator software
The blocks on the left function perfectly fine. but I want to swap out the placeholder "Grass Blocks" with an item from a particular mod id (modid:item). From doing some research I believe I need something like the blocks on the right (maybe wrong). Only problem is I'm absolutely clueless as to how to integrate them, as I'm a beginner when it comes to MCreator.
Get registry name isn’t needed here if you just want to replace the Grass Block with a block from another mod. Just click on the block selection in your procedure, type something like
modid:item
(for examplecreate:cogwheel
), and if the mod is loaded, it should show up.How do i load a mod? I tried putting the mod in the mod folder in the project and I don't see the modded items. I added LYIVX's Mod Compiler and it works and the "compile-mods-1.20.1" folder is generated with the mod inside, but I still don't see the items/blocks.