This mod aims to enhance some Minecraft combat balancing, and on top of that, adding a new material between Iron and Diamond. Also gives some items new Storage Blocks and uses!
The rebalancing:
- Gold Tools now hit stronger if the player has Gold Nuggets, but hitting with them will consume Nuggets.
- Leather Armor grants more Defense (+3) on Cold Biomes or on Snow.
- Chain Armor grants Resistance at full HP.
- Impaling now deals extra damage when underwater/under rain
- Spectral Arrows now kill directly Phantoms (and undead mobs in the tag forge:ghosts)
The new Material is called Krushk, and their stats are between Iron and Diamond, but with a twist.
The tools will become stronger at low durability, mining faster and dealing more damage.
The armor similarly to Chain Armor, grants Resistance, but instead at low HP.
This new material can be found mainly in Ores in the Overworld and the Nether, and requires Iron Tools to be harvested. In Dripstone Caves (and in biomes tagged as forge:has_extra_krushk_ore) generates more Krushk Ores.
Also can be found in some vanilla loot and can be dropped by the new mob: The Buried.
Burieds are new Undead mobs which spawn Underground (and in biomes tagged as forge:spawn_buried_surface). They attack Villagers, Players, Golems and Wolves and their attacks will cause the new Weight Effect.
Burieds can also generate in Buried Dungeons, structures generated similarly to Vanilla Dungeons.
The other armors are:
- Turtle leggings: Made with Turtle Scutes, grants Dolphins Grace.
- Armadillo Boots: Made with Armadillo Scutes, grants extra Speed on Sand Blocks.
- Rabbit Boots: Made with Rabbid Hides and Feet, grants extra Luck and Jump Boost.
- Nautilus Chestplate: Made with Nautilus Shells and a Heart of the Sea, grant more Defense (+5) when underwater.
This mod also adds 2 normal Enchantments and 6 Special Echantments.
The normal Enchantments are:
- Knightrider: grants extra Weapon Reach when riding other entities and boosts the entity's Speed
- Venoshot: inflints the new Potion Effect: Venom, which damages nearby mobs
The special Enchantments can be obtained in the new Reinforcing Table, using some under-used-in-vanilla-items and Lapislazuli. These Enchantments are:
- Magical Affinity: Boosts weapon Attack Speed based on Enchantability.
- Lucky Mining: May drop exp related to the mined block Hardness.
- Echolocation: Gives Glowing to mobs targeting you.
- Resonance: Knockbacks atttacking mobs.
-
Barrier: Protects you from certain damage types depending on the level:
-Level 1: Cacti, Sweet Berry Bushes (forge:barrier_protects_1)
-Level 2: Fireworks, Venom effect (forge:barrier_protects_2)
-Level 3: Anvil, Stalagmites (forge:barrier_protects_3)
-Level 4: Some mob non-arrow-Projectiles (forge:barrier_protects_4)
Some of the protection has a cooldown.
- Lightweight: Gives you lower gravity, make you jump further (does NOT nullify fall damage).
And for last the new Potion Effects:
-
Weight: Makes the mob Gravity stronger, also amplifies fall damage. Can be brewed using a Mudball on Awkard Potion.
(Immune mobs are in the tag forge:weight_immune)
-
Venom: Damages mobs nearby the affected mob (including them).
(Immune mobs are in the tag forge:venom_immune)
I hope you like the mod! And don't forget, any feedback is appreciated! :D